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#16 |
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wow, there are quite a few interesting idea. I prefer your forest dragon's lair in terms of your complementary colour. Perhaps you can bring in some strong foreground element to show that its viewing from inside the cave or something.
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#17 |
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Thx guys.
OK,.. Its been awhile, but I think I finally got something going. I couldn't nail down a camera angle until I modeled a basic layout and just played with a camera. The second pic is with the first texture pass. Still a lot of work to be done. Lava, cave, coloring, lighting, DoF work,...and so on. Let me know what you think or if I am missing something! Thx all. |
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#18 |
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i think if you create a rock bridge to connect the cavern and create some light rays casting on it, will create a more breathtaking feel to the landscape.
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#19 |
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Thx Miledream, Just working on that and some in the distance.
Still a TON of work to do Update: |
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#20 |
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OK,.. Its been awhile, but I think I finally got something going. I couldn't nail down a camera angle until I modeled a basic layout and just played with a camera.
The second pic is with the first texture pass. Still a lot of work to be done. Lava, cave, coloring, lighting, DoF work,...and so on. |
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#21 |
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i love this idea! keep up the gd work.
![]() I think the perspective of your cave entrance is slightly wrong, the line should be converging not parallel, the top end should appear wider. Also, i think ur bridge or ur cave is facing the wrong direction. |
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#22 |
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i thought that might demonstration what I said a little better.
Last edited by miledream; 29-11-2009 at 10:48 AM.. Reason: grammar |
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#23 |
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@ gioiwua: WTF? Spam I guess?
@miledream: Thanks for the comment. I I went back to check the perspective just to make sure. It seems correct so far. I think what is going on is the camera I am using is in the area of a 15mm lens. (A trick used a lot in opening up shots of car interior lighting.) and my camera is at an angle and to the right of the cave.I usually block out everything in 3D, as I will be projecting this back on the geo for a camera move. Not sure if this will happen for the contest, but for the near future. Hopefully, I can make the perspective feel better by the end of the contest. Still LOTS to do. might have to pull an all nighter. |
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#24 |
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Update:
Color work, fixes, and a big pile of treasure, adventurer climber. Story to follow and more fixes/add-ons. 11:59 pm Monday GMT is like 6:00pm EST US, isn't it? I could not find the time thread the Challenge post was referring to. |
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#25 |
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Also a close up of the gold in the mouth of the cave.
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#26 |
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good work, keep it up!
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#27 |
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@miledream: Thanks my friend. Your C&Cs have been extremely helpful and appreciated.
FINAL Story: The idea is, no adventurer in their right mind would ever enter a dragon's lair through the front door,... Here is the map, although this path is still deadly in itself, at least you have a fighting chance through a secret passage. Good luck, and I hope you brought your climbing gear with you! WIP Sheet and low res. attached: GL all and see you in the lair... Dennis |
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#28 |
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Nice work dude, don't forget to post it in the final post thread !!!
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#29 |
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Wow, verry impressive
__________________
-=Protecting the World from evil=- come and see my blog too... even if you don't like my handmades, maybe you will enjoy my music playlist.... ![]() My Blog PORTOFOLIO
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#30 |
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Thank you guys. It was fun and I hope to see you all in the '2012' Challenge!
GL all! |
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