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#31 |
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looking for job...
Join Date: Mar 2008
Location: France
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...brilliant! love the gun!
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always try to do better than last time! (sorry for my poor english!) ---> DW V - Deus ex machina *Lightwave User* *Blender User*
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#32 |
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Registered User
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the gun is with a very cool design!! sweet
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My website - grab link here |
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#33 |
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Registered User
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Starting on the sculpting for the clothing now. I think I'm fairly happy with the left leg, not too tight or loose. I'm going to have the legs symmetrically textured to save texture space so only really need to sculpt one of the legs. But if I find that the pattern on the legs looks way too symmetrical I may still leave the normal map symmetrical but make the colour not symetrical. But that will wait for next week during the texturing stage.
The much finer details such as cloth texture and such I will be doing in photoshop with the nvidia normal map plugin rather than sculpting, as my system and Blender can't handle very complex sculpting. Anywho, hope to have the high poly model ready by the weekend.
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And the Lord said "42". People were puzzled. http://platypusgreen.co.uk http://platypusgreen.deviantart.com http://platypusgreen.blogspot.com/ Last edited by platypus_green; 20-11-2009 at 10:40 PM.. |
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#34 |
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More cloth sculpting in Blender. Going fairly course for this sculpting as cloth generally doesn't really have much of a specuar highlight to make the details stand out.
Time is fleeting ... Have to keep control ...
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And the Lord said "42". People were puzzled. http://platypusgreen.co.uk http://platypusgreen.deviantart.com http://platypusgreen.blogspot.com/ |
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#35 |
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looking for job...
Join Date: Mar 2008
Location: France
Posts: 1,369
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really nice work! I should really spend time on modeling in Blender
I can't wait to see it finish!!!!!
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always try to do better than last time! (sorry for my poor english!) ---> DW V - Deus ex machina *Lightwave User* *Blender User*
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#36 |
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Registered User
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More weapons.
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And the Lord said "42". People were puzzled. http://platypusgreen.co.uk http://platypusgreen.deviantart.com http://platypusgreen.blogspot.com/ |
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#37 |
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Registered User
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Starting on the low poly. I prefer to triangulate my mesh from the beginning since I feel it gives me more control.
1500 tris, with 900 taken up by the hands.
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And the Lord said "42". People were puzzled. http://platypusgreen.co.uk http://platypusgreen.deviantart.com http://platypusgreen.blogspot.com/ |
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#38 |
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Just under 5,000 tris. Looks to be well on target for polycount, probably will have enough polys left over at the end to add more roundness to the legs.
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And the Lord said "42". People were puzzled. http://platypusgreen.co.uk http://platypusgreen.deviantart.com http://platypusgreen.blogspot.com/ Last edited by platypus_green; 23-11-2009 at 01:36 PM.. |
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#39 |
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Reputation beyond repute
Join Date: Feb 2005
Location: Chicago
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looking good.
is the low poly on a seperate layer, or did you photoshop those images. |
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#40 |
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Your Cuban Daddy
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Low poly is looking clean, very good job man.
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#41 |
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Big-Toe: I set the low poly mesh to x-ray in Blender, so it shows over all the other meshes. Easier to see the forms by toggling that option, but I turn it off when building the low poly so I can see the surface of the high poly mesh that i'm building over.
xxxcubanxxx: Thank you. Most of it is done by extruding verts/edges and poly pushing. But the arms started from a cylinder. Working on the weapon low poly meshes now.
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And the Lord said "42". People were puzzled. http://platypusgreen.co.uk http://platypusgreen.deviantart.com http://platypusgreen.blogspot.com/ |
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#42 |
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3DT 4 Life
Join Date: Apr 2006
Location: Belmont, CA USA
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Wow!!
Great work man. I love how clean your mesh is. Can't wait to see the final product!
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"One can have no smaller or greater mastery than mastery of oneself." Leonardo Da Vinci -Portfolio- -DWV- |
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#43 |
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Registered User
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Got sidetracked recently with the release of Blender 2.5 beta0. Decided to model the low poly weapons in it to test it.
Hope they add the mouse gesture system back into 2.5 that blender 2.4x has. so you only need to right click a line to start moving objects. I find this much faster than looking for th 'g' key. Anywho, about 2,700 tris for both weapons. CAn probably cut this down a little more, but will wait until the wole low poly mesh is done before doing any further optimisations.
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And the Lord said "42". People were puzzled. http://platypusgreen.co.uk http://platypusgreen.deviantart.com http://platypusgreen.blogspot.com/ |
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#44 |
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Blender 2.5 had some issues with the multires mesh for the sculpted areas (Not surprising since it's the first beta release), reverted back to using blender 2.49b.
Got the low poly weapon models done. Now onto the final bits like the belt and such than onto uv unwrapping and texture baking.
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And the Lord said "42". People were puzzled. http://platypusgreen.co.uk http://platypusgreen.deviantart.com http://platypusgreen.blogspot.com/ |
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#45 |
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Got the low poly mesh just about done.
Have another 1200 tris left to play with, will use them to smooth some areas off and flatten the shading on the mechanical bits. Now to the uv's.
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And the Lord said "42". People were puzzled. http://platypusgreen.co.uk http://platypusgreen.deviantart.com http://platypusgreen.blogspot.com/ |
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