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Old 19-11-2009, 09:44 PM   #16
chris_solo
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Old 20-11-2009, 09:12 AM   #17
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What is youre tris count atm? and i really like what i see! only thing i can think of that could be better might be the boots since they seem a bit highpoly. I think u can achieve the same with less loops. well unless this is youre high poly for zbrush or something..and the thing on the head might need some thickness..great work keep it up. top notch from drawing to model
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Old 22-11-2009, 04:58 AM   #18
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Looks great. I'd say the armpit area needs work, unless he's wearing a baggy shirt or something.
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Old 22-11-2009, 07:48 AM   #19
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Thanks for all advices and comments, it is very help in my work.
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Old 23-11-2009, 06:22 AM   #20
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Hi everyone this is my progress for today.
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Old 23-11-2009, 06:31 AM   #21
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And this is some more.
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Old 25-11-2009, 08:37 PM   #22
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Low Poly and tris. count
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Old 25-11-2009, 08:42 PM   #23
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nice!
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Old 25-11-2009, 08:57 PM   #24
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Old 26-11-2009, 09:24 PM   #25
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Hi all. I finished model unwrap. Now I can start bake maps and maybe add some details in hight poly mesh, for example folds on clothes (sorry for English)
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Old 29-11-2009, 11:23 AM   #26
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Hi all. This is normal map + AO test render.
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Old 29-11-2009, 11:27 AM   #27
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This is closer one.
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Old 29-11-2009, 04:48 PM   #28
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Normals look awesome! Now you just have to make sure to get the diffuse done befoe deadline!
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Old 30-11-2009, 07:48 AM   #29
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Low Poly Game Art - Gold: Winner of a low poly challenge! - Issue reason: For Excellence at Low Poly Art - Well Done! Low Poly Game Art - Gold: Winner of a low poly challenge! - Issue reason:  Low Poly Game Art - Silver: 2nd place in low poly challenge! - Issue reason: second place in low poly challenge  
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bake looks good.. did you bake from a hi poly zbrush model?

hope to see this one finished, interesting character and details..
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Old 30-11-2009, 12:08 PM   #30
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Yes I bake from Hight poly z brush model, used render to texture.
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