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#16 |
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looking for job...
Join Date: Mar 2008
Location: France
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...it takes a good way
I follow!
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always try to do better than last time! (sorry for my poor english!) ---> DW V - Deus ex machina *Lightwave User* *Blender User*
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#17 |
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What is youre tris count atm? and i really like what i see! only thing i can think of that could be better might be the boots since they seem a bit highpoly. I think u can achieve the same with less loops. well unless this is youre high poly for zbrush or something..and the thing on the head might need some thickness..great work keep it up. top notch from drawing to model
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#18 |
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<B>BOLD</B>
Join Date: Feb 2005
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Looks great. I'd say the armpit area needs work, unless he's wearing a baggy shirt or something.
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#19 |
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Thanks for all advices and comments, it is very help in my work.
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#20 |
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Hi everyone this is my progress for today.
Last edited by Insania; 23-11-2009 at 06:29 AM.. |
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#21 |
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And this is some more.
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#22 |
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Low Poly and tris. count
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#23 |
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looking for job...
Join Date: Mar 2008
Location: France
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nice!
__________________
always try to do better than last time! (sorry for my poor english!) ---> DW V - Deus ex machina *Lightwave User* *Blender User*
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#24 |
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Thanks
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#25 |
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Hi all. I finished model unwrap. Now I can start bake maps and maybe add some details in hight poly mesh, for example folds on clothes (sorry for English)
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#26 |
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Hi all. This is normal map + AO test render.
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#27 |
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This is closer one.
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#28 |
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<B>BOLD</B>
Join Date: Feb 2005
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Normals look awesome! Now you just have to make sure to get the diffuse done befoe deadline!
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#29 |
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mango smoothie!
Join Date: Mar 2004
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bake looks good.. did you bake from a hi poly zbrush model?
hope to see this one finished, interesting character and details.. |
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#30 |
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Yes I bake from Hight poly z brush model, used render to texture.
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