>: CG Forums on 3dtotal - The best forums for CG artists :.
threedy forums home
 


top-table-gradient
Go Back   3DTotal Forums > Help, Advice and Chat > CG Chat
bottom-table-gradient

Reply
 
Thread Tools Display Modes
Old 14-11-2009, 11:27 PM   #1
lymiller
Registered User
 
lymiller's Avatar
 
Join Date: Nov 2009
Location: Los Angeles, CA
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
Question Portfolio critique/advice needed!

Hi! My name is Lynda Miller and I have been looking for work as a 3D modeller since I graduated from DigiPen Institute of Technology in April of this year.

Long story short, I've been unsuccessful in my search and am now looking to add new models/art pieces to my portfolio to prepare for GDC next March. I'm not sure what to add, and I need some outside opinions!

Portfolio link: http://www.impdragon.com/

I am primarily interested in doing characters, creatures and props, but can also do environments. (and I may have to to get a job)

If you have the time, please take a look! I believe I need more high-poly models and some Mudbox examples, but I'm also not sure what genre of models I should be making.

Any advice would be great -- even if it's harsh. Thanks.
lymiller is offline   Reply With Quote
Old 15-11-2009, 11:15 PM   #2
lymiller
Registered User
 
lymiller's Avatar
 
Join Date: Nov 2009
Location: Los Angeles, CA
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
...Anybody?
__________________
Lynda Miller
3D Artist
http://www.impdragon.com/
lymiller is offline   Reply With Quote
Old 16-11-2009, 04:12 AM   #3
far
3d Researcher
 
far's Avatar
 
 
Join Date: Mar 2009
Posts: 38
Thanks: 0
Thanked 0 Times in 0 Posts
hello

Well I have gone through your work, I feel you need to add more variety of work in it. Most of the 3d is very low poly but that is all good. 2d skills are nice as well.

Add some high level detail model work in your portfolio. This depends on you which area you want to target. You can work on characters, environments, weapon design, props, vehicles there is almost a huge target base. Although I recommend working on different types of 3d models.

With next project you should take your level up. For instance working around 2000-5000 poly count range, from there later you can build more detailed work.

Add some next-gen techniques in your workflow as your are going for games development like normal mapping, zbrush etc. Don't try to do something extra-ordinary, focus on simple and nice details that get your projects look good.

Although I am no expert but just wanted to give my idea.

Best of luck with future
far is offline   Reply With Quote
Old 17-11-2009, 07:59 PM   #4
lymiller
Registered User
 
lymiller's Avatar
 
Join Date: Nov 2009
Location: Los Angeles, CA
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
Thanks for the advice! Yeah, my best guess was I need more high-res models to show. Also, some Mudbox.
__________________
Lynda Miller
3D Artist
http://www.impdragon.com/
lymiller is offline   Reply With Quote
Reply

Tags
advice, art, critique, modeling, portfolio


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT. The time now is 03:12 PM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
all images displayed on this site are copyright the original artists and may not be reproduced, copied or published elsewhere without their express permission