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#1 |
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Registered User
Join Date: Nov 2009
Location: Los Angeles, CA
Posts: 4
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Hi! My name is Lynda Miller and I have been looking for work as a 3D modeller since I graduated from DigiPen Institute of Technology in April of this year.
Long story short, I've been unsuccessful in my search and am now looking to add new models/art pieces to my portfolio to prepare for GDC next March. I'm not sure what to add, and I need some outside opinions! Portfolio link: http://www.impdragon.com/ I am primarily interested in doing characters, creatures and props, but can also do environments. (and I may have to to get a job) If you have the time, please take a look! I believe I need more high-poly models and some Mudbox examples, but I'm also not sure what genre of models I should be making. Any advice would be great -- even if it's harsh. Thanks. ![]() |
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#2 |
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Registered User
Join Date: Nov 2009
Location: Los Angeles, CA
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...Anybody?
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#3 |
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3d Researcher
Join Date: Mar 2009
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hello
![]() Well I have gone through your work, I feel you need to add more variety of work in it. Most of the 3d is very low poly but that is all good. 2d skills are nice as well. Add some high level detail model work in your portfolio. This depends on you which area you want to target. You can work on characters, environments, weapon design, props, vehicles there is almost a huge target base. Although I recommend working on different types of 3d models. With next project you should take your level up. For instance working around 2000-5000 poly count range, from there later you can build more detailed work. Add some next-gen techniques in your workflow as your are going for games development like normal mapping, zbrush etc. Don't try to do something extra-ordinary, focus on simple and nice details that get your projects look good. Although I am no expert but just wanted to give my idea. Best of luck with future ![]() |
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#4 |
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Registered User
Join Date: Nov 2009
Location: Los Angeles, CA
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Thanks for the advice! Yeah, my best guess was I need more high-res models to show. Also, some Mudbox.
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| Tags |
| advice, art, critique, modeling, portfolio |
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