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#1 |
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Join Date: Nov 2009
Location: The Netherlands
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SMC M#01 - Musashi - Legendary Weapon - Power Axe
Hi all, here is my initial sketch.
Hope I can finish this on time, no experience in texturing etc. so this will be a challenge! |
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#2 |
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Join Date: Feb 2007
Location: Orlando, FL
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Nice sketch. Whatever problems you may have with texturing, the people around here are more than happy to help
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__________________
Speed Modeling Challenges Winner SMC #60 - Done in 60 Seconds Second Place SMC #52 - Take a closer look Honorable Mentions The New SMC's - 025 - Large Cappuccino with sugar My Web Site MY DWIV Thread |
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#3 |
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At first I thought someone is making Musashi as a legendary weapon.
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#4 |
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Join Date: Oct 2002
Location: 3rd rock from the sun
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Hi Musashi, Nice sketch. May I ask why it is a power axe? Also don't worry abt the texturing, like SR_6274 said, you can get plenty of help by just asking on the forums.
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#5 |
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Hi czacen, Thanks is the first sketch with a Wacom board, I like it
![]() And its a power axe because I hope it will radiate power when its finished. |
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#6 |
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Finally
Hi All,
Finally found some time to start modeling my axe. Still some work to do but i hope to finish it on time. Feeling a bit humble when i look at the other artwork but it's also very inspiring. Next time I will defenitely start modeling earlier! |
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#7 |
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I belong to nobody ...
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sweet render and weapon
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#8 |
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Join Date: Nov 2009
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Thank you Hammering3D!
I've used hypershot, its a rendering tool I recently discovered. Very easy to use for a rendering newbie like me :-) p.s. I'm curious about your Mystic Bow, nice concept! |
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#9 |
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I belong to nobody ...
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I here about that rendering tool to, but did't have time to try it yet, maybe in this comp
![]() And the bow ... I didn't have time for it yet, hope I will model it till the end of comp and hope I will have time for other model to, is nice that being an speed modeling we just need 2 hours for modeling and we can do it even in the last day of comp. Otherwise if it's an long time competition like dominance war people with more free time have advantage. |
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#10 |
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Join Date: Jun 2006
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Wow Cool. I like it.
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#11 |
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Join Date: Oct 2002
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Hi musashi, good stuff so far, Just recheck your polygon normal options in your obj export window before taking it to hypershot. You appear to be getting some breakup along your surfaces in the second last render you posted.
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