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#1 |
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Registered User
Join Date: May 2005
Posts: 2
Thanks: 0
Thanked 0 Times in 0 Posts
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First I would like to thank you for giving me some of your precious time
My name is Ibrahim Emira, I'm a 3d animator and modeler, working on the following programs: Maya3d, zbrush, photoshop, premiere and after effects I can make full animation series , shorts and graphic scenes, also modeling any object, character and full projects Here's a link to some of my work: http://www.youtube.com/user/ibrahimemira#play/uploads But for sorrow although I'm working in the graphic for about 10 years untill now the money that I earned from it are not that much ( about 700 dolars in total in all those years), I'm living mainly on my father's bention So I'd like you kindly to guide me to the best ways to get a good living income and fees in the graphic field You can kindly give me the following guides: -------------------------------------------------------------------------- 1- adresses for the best sites for freelance works and projects, but please with free registeration and my fee will be secured untill I collect it after doing the project and they can send me my fee by the western 2-The best sites and forums to get work and contracts from and advertise my self through them for free 3- the best gallaries that I can demonistrate and show my scenes photos, art photos, animation work and models for selling them through them and get paid 4-How to get well known and public in this field to gain contracts and clients 5- emails for clients and companies that allways need graphic jobs and projects 6-the best sites and clients that can buy, demonestrate and promote my animations, graphic scenes photos, models and animation series and projects 7-the graphic and animation festivals and competitions sites for demo my art work 8-How and the way that I can follow to earn clients and contracts and how I can get the clients trust and comfort to let them make buiseness with me? ( How I can sell my self and art to the clients) 9-the best upload sites that most of the clients can see my demos I hope I didn't bother you, but emailing you is realy a great comfort to me, so I hope you help me kindly in the previous asks my email: ibrahimemira2008@yahoo.com |
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#2 |
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Registered User
Join Date: Nov 2006
Location: SF Bay Area, California
Posts: 1,136
Thanks: 4
Thanked 18 Times in 15 Posts
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From what I understand the best way to get work is by doing exceptional work. If you can produce something absolutely stellar that is featured on a site like 3DTotal or CGSociety, work will come to you.
With all the freelance sites you are essentially competing with all of India and other foreign markets, and depending on where you live, people who are willing work for a lot less than you. In my opinion, if you want to make pocket change online, the way to go is with tutorials. (don't expect to make any real money outside of working at a studio). I personally have had far more luck than you with just my one tutorial. Haven't made as much as you yet, but I'm getting there and it's been less than 6 months, not 10 years. You have to make sure it's on a topic that has not been covered anywhere near the extent it should be though. For instance, don't expect people to pay for say another creature sculpting tutorial unless you include some extremely useful information along with it. Last edited by Crispy4004; 27-11-2009 at 04:46 PM.. |
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#3 |
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Registered User
Join Date: Jun 2005
Posts: 24
Thanks: 0
Thanked 0 Times in 0 Posts
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I know this sounds harsh, but currently, you just need increase your skill level.
I noticed you do character animation. You clearly have not read any material on the topic and do not seem to have a natural ability for it. Reading stuff like "the animators survival guide" and generally books on the principles of motion should really help you. Also your skinning seems to be very primititve. Your lighting leaves a lot to be desired, and your special FX are really cheesy. Your materials are also all wrong. I mean you have a reflective couch... You are clearly ready to put in a lot of effort, but you really need to learn more. Like on the topics you have already covered. |
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#4 |
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Banned.
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wat happen dude..
here z tho "cofee dude."well known for "solution "[ ]..&if yu really wanna to solve out yours problm so drink minimum 3 bottles of beer.. & then concentrate on your thinkin....u wil have to find yurs answered....""" hhelolz |
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#5 |
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Neil_01
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ok noto be nasty.. your work look nice.. however most of the models that i have seen look like they are of simple design.. i/e chairs.. tables and stuff..
now i've had so many problems getting companies interested in me.. and it seems that the more complex i have gone with my models the more intest i have generate.. so this is what i would suggest.. pick a target group.. i.e. character.. vehicles or enviroments.. and then go to the nth degree.. if you think a piece isn't quite right chances are it isn't.. and therefor you probably need more detail.. whether that is geometry or texture.. anyway.. good luck.. i hope the new year brings something good for you.
__________________
Sketch Book Of Finals: -- http://forums.3dtotal.com/showthread...d=1#post841503 2013 - Work Dump -- http://forums.3dtotal.com/showthread...d=1#post946582 WheelJack: -- WIP http://forums.3dtotal.com/showthread...969#post841969 I'm On YouTube: -- http://www.youtube.com/user/NeilF01 |
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#6 |
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Addicted to 3D
Join Date: Jul 2008
Location: Sweden
Posts: 1,567
Thanks: 64
Thanked 79 Times in 77 Posts
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Like Neil said, right now the models are quite simple designs.
what i think you have to do, is pick something more complex with a fair amount of detail and give it 110% Good luck man, and a happy new year btw ![]() |
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