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#1 |
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Join Date: Oct 2009
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3D alien finished
hey, I made this alien bust in zbrush/3D Max and rendered with vray
I also rigged it and animted it. You can see that here What do you think? Last edited by ikke_998; 30-11-2009 at 11:35 PM.. |
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#2 |
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the material result is interesting,but i think so the subsurface scatering is very hight.
anyway the character is incredible and result is fantastic. congratulations.
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#3 |
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has them big as mellons!
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Pretty cool bust!
I think that the shader works well this being a non-human creature. Keep up!
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#4 |
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Hm, i wonder how you did that shader. I really like it.
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#5 |
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Thanks for the comments guys,
I used a Std Vray material with hard wax tranclucency and a matte fresnel reflection. No bump map or texture was used. The colour and final image was influenced a lot by the lighting. I also put black eyes in his eyesockets, under the skin, they affect the colour around his eyes. With GI and an environnement override the material looks a bit like orange pudding, but with a bright vray light above his head and a very soft vraylight to light his body and no GI, I achieved the final image. Last edited by ikke_998; 01-12-2009 at 03:22 PM.. |
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#6 |
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This is great!! wel done. How did you rig it? in 3ds max? thats another thing I am wanting to look at next. The animation you did bring much more than a still could.
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#7 |
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It was rigged in 3DS max, with only 3 bones and a skin modifier on the model.
Then I made 3 alternative facial expressions and used the morpher modifier to control them. I did use a version with a lower subdivision level for the animation because else there where way too much polygons for comfortable animation. It is fun to model all these little details in zbrush but the level off detail takes up a lot processing power and is just clumsy to work with for animation. |
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