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#16 |
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Join Date: Feb 2006
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well here are some progress!
I've reached 5k tris so I guess I have room for more details...but for now I'm gonna lay those UVs out and start sculpting! If you have suggestion for details please come along!! ps. he's kinda bald right now so I'll probably add some hair... |
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#17 |
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ok I guess the model is pretty much done for me...
here are some views and a closeup of the face/mask... those reactor things are fore generating the shield/forcefield, they are not part of the whole mesh for it might be possible to reorganize them or something... after the sculpting I'll probably add some antennas to make the part of the armor more "junky" this is gonna be UVs time so please please please give me feedback for a happy sculpting week! |
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#18 |
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Registered User
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Digging the gas mask theme. starting to look really fun. Look forward to the sculpt.
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#19 |
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yeah dome with the UVs and already on with the sculpting!
Gonna post updates soon!! Good work you all folks!! |
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#20 |
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Join Date: Jul 2006
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good idea, looking forward too seeing the detail
is his face going to be a mask or skin? |
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#21 | |
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Quote:
he'll also be wearing rags on the body and just those armor parts... ...guess I'm gonna fire myself for a week or two... ![]() BUT I'M GONNA MAKE IT AS SHURE AS HELL!! |
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#22 |
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Registered User
Join Date: Jul 2006
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Sounds good, Arh you using zbrush or mudbox? It sounds exciting though
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#23 |
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zBrush...even if I would like to try mudbox one day!
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#24 |
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wow finally a moment of calm...
this is just a glimpse of my sculpting...don't panic...it's just the beginning! ![]() anyway...I hope to have few more hours before the weekend since I'm starting to enjoying it (as usual!!) before you ask: it is going to be some sort of "superherospandexoutfit" with naked shoulders and arms... |
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#25 |
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looking good, very insectiod with the gas mask and the thing on his back.
__________________
Annie WIP (Nudity) |
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#26 |
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Your Cuban Daddy
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Like where this is going, looking forward to whats coming. Keep it up man.
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#27 |
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SPEREM! (in my language means let's hope so!)
guess I'll have an hour or two today so I'll be done with the body... as I said... SPEREM thanks for the support xxxcubanxxx!!! |
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#28 |
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Vinsane in the Membrane
Join Date: Oct 2006
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I like the Mega Man proportions
Overall though, this guy is starting to remind me of those little Covenant dudes in Halo. I forget what they're called.Anyway, may I suggest for you next time, after you do a rough, early basic model, you render it out from angles and then sketch over those renders to do your concept work? It's easier than starting from scratch, at least I think so personally. And doing multiple concepts always helps in the long run. Gets all your ideas down, y'know?
__________________
"Just do it 'cuz it's cool" Current 3DTotal comps: none. Learning Character Rigging, Unity. Comments & Critiques, always appreciated ![]() Homepage: This is Vinsanity |
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#29 |
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to Vinsanity:Thanks man for the suggestion! As I mentioned in another post I usually do a lot of sketching, really a lot...only this time, for no particular reason, I decided to "go with the flow". And sadly I never played Halo so I have no idea of what those Covenants are... (but I at least know a metal band and a morbid angel's album with that name!)
You'll see that I'll stick with the megaman style but more "hyperreal" and "baroque"... Too soon to post updates but it's coming along quite good... ![]() |
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#30 |
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here some texture and normal test for the body...
straight out of maya viewport! btw wich software will you guys choose for final render? a game engine or what? |
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