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#1 |
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Twin B
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Bromox
I going to go with a post apocalyptic theme. A lot of my reference will be that of Mad Max. There's just something about the styles that intrigues me. The person I am going to design will be a leader of a small group titled "knights of free energy". I'll post some design here in a bit.
Does anyone know of a good tutorial I can read about making proper textures for game skin. A lot that the method you used for your recent model the Pogimonz.
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Then There I was........ |
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#2 |
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Reputation beyond repute
Join Date: Feb 2005
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#3 |
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Is portfolio-less
Join Date: Jul 2007
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Thanks BigToe, that was helpful for me as well, just to get a few technical procedures to lay on top of my "ballparkin" style.
Looking forward to seeing some of your WIPs Bromox. |
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#4 |
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Twin B
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Excellent tutorial there thanks very much. This isn't exactly what I was looking for however It still going to be very useful. I was looking for a tutorial that talks about and shows how you set up skin shades for low poly models. I seen Pogimonz texture sheet but he didn't name what it was used for. Alot of colors on this sheet were blueish. Did he plug this into ambient or something like that. I'll msg him and see if he can shed some light on this.
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Then There I was........ |
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#5 |
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Reputation beyond repute
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that's the spec map.
it gives hints of color that were not painted into the diffuse map. |
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#6 |
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mango smoothie!
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Hey bromox, I did a screen grab of my render setup for you, to answer your
question. It's nothing fancy, just placed 3 omni lights in the scene (spotlights preferred if you're not lazy like me) each light had it's own color and intensity to help sell the character and improve the look of the textures. and big toe is right the blueish version of the texture is for the specular color map, to give some color hints when light hits the surface.. but in this case I just placed it in specular map and not specular color, since it was conflicting w/ the colors I had setup for my 3 point lighting. no fancy shaders in the render, and just rendered w/ the basic scanline. hope that helps, and eager to see what you come up with for the challenge.. good luck! Last edited by pogimonz; 03-12-2009 at 01:02 AM.. |
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#7 |
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Registered User
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great tips! thanks!!
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#8 |
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Vinsane in the Membrane
Join Date: Oct 2006
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Bromox: Your thread is the MOST useful I've ever seen for one with no pictures or Work-in-Progress shots
Sorry you didn't get to enter this comp man, but Merry Christmas and Happy New Year! Hope to see some of your stuff in 2010!Big toe: Awesome link to Pig-Brain. That'll be so useful to me. Ditto pogimonz! I really have trouble with presenting my models for some reason - I'm definitely no lighting guy. So thanks for the tips!
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"Just do it 'cuz it's cool" Current 3DTotal comps: none. Learning Character Rigging, Unity. Comments & Critiques, always appreciated ![]() Homepage: This is Vinsanity |
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