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Old 03-12-2009, 07:44 PM   #1
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Spudmonkey - Army of One

I think I'm going to have enough time to actually enter this one which makes a change! Character modelling isn't really my thing so I need to practice.

I'm torn between a muscle-bound freak of a man with many battle scars and perhaps a little influence from Ash out of the Living Dead series or alternatively a female character based somewhere along the lines of Firefly/Mad Max right now

I started sketching the female character's body just for practice and this is as far as I've managed to get so far. I'm thinking trench coat and perhaps a shotgun and/or sword strapped to her back with various other small blades attached here and there to her outfit. I know the proportions aren't quite right in the sketch right now and that's also something I need to practice, so this could get interesting! Also I think the boots will be a little more S&M that the current outline
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Old 03-12-2009, 09:29 PM   #2
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Quick paint over with a coat in place to see how it looks
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Old 03-12-2009, 09:57 PM   #3
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looking good dude.
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Old 04-12-2009, 08:20 AM   #4
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Thanks mate. I might make her body a little older to suggest that she is more of a survivor. I also think that I need to add something to make her look more of a warrior, but we shall see how it goes!
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Old 04-12-2009, 09:01 PM   #5
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Er, just realised I defaulted to Spudmonkey in the title instead of Perversonality... It's still me!
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Old 05-12-2009, 03:22 AM   #6
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Concepts looking nice. Any plans for her head such as hairstyle or head gear?
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Old 05-12-2009, 08:45 AM   #7
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Yeah, I'm not a big fan of modelling heads so I will probably go with something that allows me to spend less time in that area. Some sort of military eye piece and a scarf around her mouth is where I'm thinking right now though it's open to change. Hair might be shaved to avoid lice but she will definitely have some sort of hat to fit in with the future-western feel.

I'm off visiting family this weekend so I doubt I will find time for sketching, but I may come up with something!
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Old 07-12-2009, 01:12 AM   #8
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sweet sketch concept.
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Old 07-12-2009, 08:28 AM   #9
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Thanks mate

I didn't get the chance to sketch the head, but I did find some interesting looking boots which are more along the lines of how I think they should look



Might go for a solid base to the boot though to make it more rugged, rather than having a separate heel. I'm also thinking that a couple of Kukri (Gurkha) knives on her back would look good, maybe with a shotgun too

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Old 07-12-2009, 07:34 PM   #10
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Is this head too small? Looks a little off to me... As I said, I hate doing heads!
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Old 07-12-2009, 07:57 PM   #11
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The head is the right size. It's the legs that are throwing it off.

You've got these legs of exagerated proportion (which is a nice style, IMO) but it just doesn't gel with the other stuff. Seems like the rest of your model is striving for realism.

If you're going for realism, I would change up the legs. But if you're going for stylized, then I would play around with exagerating the proportions in other places like forearms.

Hope this helps!
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Old 07-12-2009, 08:29 PM   #12
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Ah yes, that's it Thanks! I think I might start a model and play with the proportions in 3d to see which is more fun
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Old 07-12-2009, 08:39 PM   #13
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Hmmm, maybe just bringing the hips in a bit will be enough to make it better...
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Old 07-12-2009, 09:23 PM   #14
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Side-by-side comparison with a slightly larger head on the original body... Can't decide!
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Old 08-12-2009, 02:30 AM   #15
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well, I think the issiue is still in the legs, rather than the head, it looks fine in your first few concepts. The legs are so far apart that it throws off the proportions of the rest of the body. Also, the legs look abit thick, maybe play with slimming them down some and see how that looks. But I would wait on that, till after the space between them is fixed. That could change the overall leg look in it's self.
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