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Old 04-12-2009, 06:58 AM   #1
Jerico
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Jerico - Army of One - Tommy gone WILD

Here’s the current version of my character concept. It still needs lots of work, but no point hiding it :P

The final picture and background story will be posted in a week. Hang tight kids, it’s going to be messy!


(Small updates - 5.12.)
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Last edited by Jerico; 05-12-2009 at 11:25 AM.. Reason: Update
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Old 05-12-2009, 06:01 AM   #2
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Hey!
I just noticed this thread here
I reeally like your concept. I've always liked this style, and i want to try it someday...

Anyway, do you have any background story yet?
To add something, maybe a dogtag would look cool on him.

Would like to see more
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Old 05-12-2009, 11:34 AM   #3
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Quote:
Originally Posted by Cordero View Post
Anyway, do you have any background story yet?
To add something, maybe a dogtag would look cool on him.
The story was actually made before the whole character was done, but now I'll just have to write it. Maybe I can delegate a friend to do it, since we created the actual idea together (dont thing thats against the rules ).

The necklace was also an idea I forgot to add. The idea was that Tommy naturally is a very disturbed person that lost his wife and carries the ring close to the heart. Nice cliché, if you ask me.

Happy modeling to all of you guys! May the meanest and ugliest bastrad win (meaning the character.... naturally )
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Old 05-12-2009, 01:09 PM   #4
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Nice concept! I think it's workable, really admire the details and the colors work well together. Interested to see the model started.
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Old 05-12-2009, 03:43 PM   #5
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Nice!
Even better than dogtags. Can't wait to see more.
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Old 05-12-2009, 09:11 PM   #6
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love the concept, will be watching this thread for progress.
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Old 07-12-2009, 01:12 AM   #7
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love the concept, will be watching this thread for progress.
i second that.
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Old 08-12-2009, 08:30 PM   #8
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Talking



Model was created with Blender, ZBrush and Photoshop.
The actual images was rendered since the Blender game engine doesen't have that good antialiasing. I suppose that's ok, right?



Here's a turntable animation on the model, which of cource looks a lot better (1280x1024 - 27,9Mb)
http://dl.dropbox.com/u/1737070/3DTo...n0001_0250.avi
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Old 08-12-2009, 09:12 PM   #9
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Awesome story and sweet model man really digging the texture work, keep it up.
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Old 08-12-2009, 10:42 PM   #10
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You should write a book or something The model is really nice, can't wait to see the whole character.

Keep up the good work!
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Old 09-12-2009, 06:13 AM   #11
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Thanks The story was written by Tommi Jutila, a friend of mine. I'm trying to get him writing again after many years and he kinda promised to write the rest of the story (one more chapter like that), plus the character background it self.

The model has crappy lighting, but I thought that I'll post the pic's anyways Oh! Check the animation rather than the small picture :P
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Old 13-12-2009, 09:24 PM   #12
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Got most of the nesessary stuff together, but still lots of work to do. I think the updates will be more regular now on.

C&C is very welcome, but notice that theres still stuff missing and the cloth wrinkles will be reacting to them
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Old 13-12-2009, 10:31 PM   #13
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I like the progress, but I think what made the most for me on this concept was the facial character which I think got a little lost in translation. The biggest thing that I can pick out is the animality that is personified through the larger top lip section in the concept. It gives him a more royal lion look and it's missing from the model.

I would love to see your entry in first place! Just a little bit of motivation from the scum down here XD
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Old 14-12-2009, 05:33 AM   #14
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cool concept and starting sculpt. your character would also make a wicked Left 4 dead survivor IMO.
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Old 14-12-2009, 06:50 AM   #15
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Those are really good suggestions, thanks setschaos and FrZnChAoS! I made the head quite fast and roughly, but I will definitely start making changes according the comments. Setschaos, your idea of the lion is really nice. If you may, I would like to apply a image of a lion in back of the jacket. I was thinking what to draw there
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