|
|||||
|
|
#16 |
|
Registered User
Join Date: Dec 2009
Location: Finland
Posts: 29
Thanks: 0
Thanked 0 Times in 0 Posts
|
Made some details to the head. Lets see how well it works with the (upcoming) hat.
![]()
__________________
Enjoying the world of arts ![]() Fav. tools: ZBrush, 3Ds Max/Blender and Photoshop |
|
|
|
|
|
#17 |
|
Your Cuban Daddy
|
Looking awesome dude.
|
|
|
|
|
|
#18 |
|
Registered User
Join Date: Jul 2006
Posts: 1,498
Thanks: 20
Thanked 5 Times in 5 Posts
|
Yeah this is looking good, well done
|
|
|
|
|
|
#20 |
|
aka E4sY_506 (xbox live)
Join Date: Mar 2008
Posts: 394
Thanks: 11
Thanked 3 Times in 3 Posts
|
I second that. The sculpt is looking better. Especially the beard. Right now it does look like the cheek bones should be less defined, while the upper lip seems like it needs more definition.
__________________
3D ArTisT - What I'm Working On - - DW 5 - - Fanatic Soldier -- Sci-fi Cop - -Army Of One- - Sci-fi Marine - - Conscript - - Thoughtful Alien - - Club Girl - |
|
|
|
|
|
#21 |
|
Is portfolio-less
Join Date: Jul 2007
Location: MA, USA
Posts: 514
Thanks: 17
Thanked 19 Times in 19 Posts
|
FANTASTIC! There it is, you really put it back in. I could see some more playing around in the face if you really want to showcase it, maybe a little soul patch under his bottom lip or letting the eyebrows stick out on the side of the brow some more. Great update, can't wait to see more.
Off to work on mine since you're blowing it out of the water |
|
|
|
|
|
#22 |
|
Registered User
Join Date: Dec 2009
Location: Finland
Posts: 29
Thanks: 0
Thanked 0 Times in 0 Posts
|
Weee! Another update for my dear forum.
![]()
__________________
Enjoying the world of arts ![]() Fav. tools: ZBrush, 3Ds Max/Blender and Photoshop |
|
|
|
|
|
#23 |
|
Registered User
Join Date: Jul 2006
Posts: 1,498
Thanks: 20
Thanked 5 Times in 5 Posts
|
Looking Nice, are you still going to give him the weapon on his back? What is on his back btw?
|
|
|
|
|
|
#24 |
|
Registered User
Join Date: Dec 2009
Location: Finland
Posts: 29
Thanks: 0
Thanked 0 Times in 0 Posts
|
Tarik2d: Theres gonna be the trafficsign-axe-thingy, shawed off shotgun and a M4 Carbine in a old winchester rifleholster. Kinda mixing different styles, but the weapons are gonna be there later. The rifle is gonna be in his back... naturally.
Basically the concept is still valid in all ways ![]()
__________________
Enjoying the world of arts ![]() Fav. tools: ZBrush, 3Ds Max/Blender and Photoshop |
|
|
|
|
|
#25 |
|
Naughty Kinky Boy
Join Date: Feb 2004
Location: Worcester
Posts: 1,166
Thanks: 0
Thanked 5 Times in 4 Posts
|
like the idea and the modelling is cool, but i think the arms need some attention. The wrists are quite thick compared to the rest of the arm. but on the whole good start
|
|
|
|
|
|
#26 |
|
Registered User
Join Date: Feb 2006
Location: Milano - Italy
Posts: 150
Thanks: 0
Thanked 0 Times in 0 Posts
|
looks really cool!
I guess Chrisp-3DT is right and I might also add some other issues I notice: kneepads seems too high, or the legs seems just too straight, almost rear bent... the coat thing he's wearing is strange... |
|
|
|
|
|
#27 |
|
Registered User
Join Date: Dec 2009
Location: Finland
Posts: 29
Thanks: 0
Thanked 0 Times in 0 Posts
|
Nice to have constructive comments
![]() The hands really need more work. That's for sure. About the legs, the cloth fold so that the legs seem distorted. They look to be quite correct in my eyes, but it is true that the kneepads should go more downwards. The jacket is currently reacting to gear that is non-existent now. The folding is made according some lowpoly placeholders, like the shotgun in the right leg and the weight of the rifle. The design is in my opinion really unique and fun, so it is a bit strange.
__________________
Enjoying the world of arts ![]() Fav. tools: ZBrush, 3Ds Max/Blender and Photoshop |
|
|
|
|
|
#28 |
|
Registered User
Join Date: Feb 2006
Location: Milano - Italy
Posts: 150
Thanks: 0
Thanked 0 Times in 0 Posts
|
very good then!
it's a great piece of work!!! keep going!! |
|
|
|
|
|
#29 |
|
Vinsane in the Membrane
Join Date: Oct 2006
Location: Crapsville, PA
Posts: 655
Thanks: 0
Thanked 1 Time in 1 Post
|
Dude; awesome concept and an awesome model. I can't wait to see you finish!
Something's bugging me about the face though; his mouth seems a little too wide. More like a gorilla than a man, but hell, it could just be stylized. Plus I don't think I'll care when you're done - the key component for his head is his hat. That's what's eye catching anyway. Just thinking out loud I suppose. Really can't wait to see the finished product. Keep up the great work!
__________________
"Just do it 'cuz it's cool" Current 3DTotal comps: none. Learning Character Rigging, Unity. Comments & Critiques, always appreciated ![]() Homepage: This is Vinsanity |
|
|
|
|
|
#30 |
|
Registered User
Join Date: Dec 2009
Location: Finland
Posts: 29
Thanks: 0
Thanked 0 Times in 0 Posts
|
Happy holidays! Here's where I left the model week ago. Only normal- and color map applied... so the specular might be a bit funny currently. Still lots of work to do
![]() Just a clean screenshot from Blender: ![]()
__________________
Enjoying the world of arts ![]() Fav. tools: ZBrush, 3Ds Max/Blender and Photoshop |
|
|
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|