|
|||||
|
|
#1 |
|
Vinsane in the Membrane
Join Date: Oct 2006
Location: Crapsville, PA
Posts: 654
Thanks: 0
Thanked 1 Time in 1 Post
|
Vinsanity - Army of One - Mystery Man
So alright, I'd figure I'll jump in on another comp. Though unlike previous efforts, this is nothing I plan on finishing. I really just want the Zbrush practice, so if I can get a decent sculpt out of it, it'll be worth it
Not a priority right now, but we'll see what happens.Anyway, some scribbly little ideations: ![]() Not really sure if I have a fave yet. Hell, I think I'll end up walking away from it for a few days and take another look for elements that stand out, then try and build a new guy with a combo of some visual things from these guys. Who knows? I'm in no rush... Though I do know that I want to do a stylized, western comic-book looking character. Like Joe Madeiura or Jonboy Meyers. Darksiders looks awesome, so something along the lines of War from that game is my "in-an-ideal-world" target, should I finish. Gonna be fun though! EDIT: Here's the scanned in pencil sketches. They're so rough though, I just hit 'em with a filter to better focus on their silhouettes. ![]() Oh and yup - that guy on the top right? No right arm. Stump goes straight into a modified riot shield. One Man Army has to focus on defense too, right?
__________________
"Just do it 'cuz it's cool" Current 3DTotal comps: none. Learning Character Rigging, Unity. Comments & Critiques, always appreciated ![]() Homepage: This is Vinsanity Last edited by VinsanityV20; 19-12-2009 at 10:26 PM.. |
|
|
|
|
|
#2 |
|
Registered User
Join Date: Feb 2006
Location: Milano - Italy
Posts: 150
Thanks: 0
Thanked 0 Times in 0 Posts
|
i like the bottom left...
cool work! |
|
|
|
|
|
#3 |
|
Nick/Spud/Spudmonkey
Join Date: Feb 2003
Location: Reading(ish), Engerlandshire
Posts: 2,749
Thanks: 21
Thanked 53 Times in 50 Posts
|
Good start. The bottom left and bottom middle look like the most promising so far though obviously it's too early to say which as the detail levels need to be ramped up
![]()
__________________
My homepage mostly designed to show off my <400 triangle low poly models My physical model shop: Buy my crap
|
|
|
|
|
|
#4 |
|
Your Cuban Daddy
|
nice concepts, I like bottom "Left" and Bottom "Middle"
|
|
|
|
|
|
#5 |
|
Criticism Fairy
Join Date: Jul 2009
Location: San Francisco
Posts: 251
Thanks: 2
Thanked 4 Times in 4 Posts
|
The general consensus seems to be with the one on the bottom left and I have to agree. It's got a very Ronin sort of feel to it. Also, the one on the top left has potential, but it's a bit too simplistic.
The idea of the stumpy arm/riot shield modification is a unique one, but a little too weird for my tastes. I think I just have a problem with amputation stuff lol Nice work |
|
|
|
|
|
#6 |
|
eager to learn
|
I agree about going with the bottom left + bottom middle. I do like that stump idea though, it gives him a unique trait instead of being a generic soldier who's badass.
|
|
|
|
|
|
#7 |
|
looking for job...
Join Date: Mar 2008
Location: France
Posts: 1,369
Thanks: 0
Thanked 2 Times in 2 Posts
|
nice concepts!
![]()
__________________
always try to do better than last time! (sorry for my poor english!) ---> DW V - Deus ex machina *Lightwave User* *Blender User*
|
|
|
|
|
|
#8 |
|
Registered User
Join Date: Sep 2008
Location: Queens, NY
Posts: 296
Thanks: 0
Thanked 3 Times in 2 Posts
|
Nice concepts. I like bottom left and middle ones
|
|
|
|
|
|
#9 |
|
Right Here
Join Date: May 2005
Location: Dallas, Texas
Posts: 2,984
Thanks: 0
Thanked 4 Times in 4 Posts
|
i like the bottom left as well.
![]() |
|
|
|
|
|
#10 |
|
Vinsane in the Membrane
Join Date: Oct 2006
Location: Crapsville, PA
Posts: 654
Thanks: 0
Thanked 1 Time in 1 Post
|
First off, thanks for all the feedback guys!
Second of all, I suppose I should come clean. I'm not going to pursue the bottom left one, frankly because it's unoriginal. Awhile ago I was skimming through the Digital Painting tutorials (It was either learn some Zbrush or learn some new Photoshopping skills) and found this tutorial here on 3DTotal: http://3dtotal.com/tutorial/photosho...u/nibru_01.php The bottom left one must have been some subconscious remembering of that guy. Not gonna do it; it's hard y'know, since I'll always know it's just a ripoff of that guy. That being said, I've decided mostly to go with the middle bottom and bottom right - mix them together and add some other elements to them, and then try to do it in Joe Mad's style (or something similar). I just think Darksiders looks so cool, and his overly muscled style means that I'll have a lot to sculpt in Zbrush. I'll try to get some new concept stuff up this week. Thanks for the feedback guys!
__________________
"Just do it 'cuz it's cool" Current 3DTotal comps: none. Learning Character Rigging, Unity. Comments & Critiques, always appreciated ![]() Homepage: This is Vinsanity |
|
|
|
|
|
#11 |
|
Moon Master
Join Date: Oct 2006
Location: Albany, NY
Posts: 106
Thanks: 0
Thanked 0 Times in 0 Posts
|
I kind of like bottom right, the helmet shape is unique and I'd be interested to see him in more detail. Bottom left is cool, but I think bottom right could be more original.
__________________
dchap.com - my 3D portfolio site, check it out! |
|
|
|
|
|
#12 |
|
Vinsane in the Membrane
Join Date: Oct 2006
Location: Crapsville, PA
Posts: 654
Thanks: 0
Thanked 1 Time in 1 Post
|
Thanks for the feedback, D-Chap
That's not a helmet - it was a anime-esque huge tuft of hair (a la Roy Fokker from Robotech), but it doesn't matter. I too liked the silhouette it lent that character, but alas, I pretty much modified the bottom middle guy.Another reason to not to do the bottom left one is the large cloth. I forgot I hate cloth For those of you that saw the Princess of Persia I did for the gender bender comp, you'll remember that she had a cloth wrapped around her waist. I didn't have the time to rig it, and I didn't want to rig it, so I ended up doing a really ****ty job with it. No way am I going to half-ass cloth again. This guy is about style and Zbrush detail - Darksiders is the goal! A model like that and I'll be happy.Anyway, a WIP: ![]() ![]() I'm going to take awhile with this guy because, while Zbrush is the goal - getting to the sculpting phase and getting that experience, in other words - I want to try some digital painting too. Hence the image on the second monitor. So it'll be awhile before I return and knock out a model sheet probably.
__________________
"Just do it 'cuz it's cool" Current 3DTotal comps: none. Learning Character Rigging, Unity. Comments & Critiques, always appreciated ![]() Homepage: This is Vinsanity Last edited by VinsanityV20; 21-12-2009 at 04:26 AM.. |
|
|
|
|
|
#13 |
|
Moon Master
Join Date: Oct 2006
Location: Albany, NY
Posts: 106
Thanks: 0
Thanked 0 Times in 0 Posts
|
Hmm, well it should be a helmet.
I find it interesting that Darksiders and Bayonetta launch on the same day- that will be one hell of an action overload. War from D-siders would be a good goal to shoot for, I def think you can hit that quality.
__________________
dchap.com - my 3D portfolio site, check it out! |
|
|
|
|
|
#14 |
|
Vinsane in the Membrane
Join Date: Oct 2006
Location: Crapsville, PA
Posts: 654
Thanks: 0
Thanked 1 Time in 1 Post
|
![]() Alright; here's a WIP from my digital painting. I'm taking a break painting it to do the model sheets this weekend. I COULD just knock out something with Polyspheres in Zbrush, than take the low poly model from that an import it into MAX, but I like the control of doing it from scratch in 3d studio. Though, I DO need Zbrush practice. And I don't know exactly how the topology in Zbrush will end up...Maybe I'll knock something out quick in Zbrush so I can edit it in Max instead of building it from scratch. After all, this comp IS about learning for me, so... Also, is anyone else distracted by some great games right now? Both Borderlands and Zelda: Spirit Tracks have an insane hold on my free time right now. And I'm also playing the highly addictive Might & Magic: Clash of Heroes for DS too, as well as forcing myself through Eternal Sonata on PS3 (well, forcing is too strong a word; I really like it, I just have a problem finishing RPG's...)
__________________
"Just do it 'cuz it's cool" Current 3DTotal comps: none. Learning Character Rigging, Unity. Comments & Critiques, always appreciated ![]() Homepage: This is Vinsanity Last edited by VinsanityV20; 19-12-2009 at 10:26 PM.. |
|
|
|
|
|
#15 |
|
Your Cuban Daddy
|
concept is looking bad a$$, as for where to start I find it easier to start in zbrush and then go back and forth with parts of the model in between max and zbrush.
as for distraction, of course Borderlands is keeping me from doing what I'm supposed to be doing...lol...even more now with new dlc. Good Luck!!! |
|
|
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|