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Old 05-12-2009, 07:31 AM   #1
agrmrs
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migrating to XSI

hi friends ...i'm currently using blender and luxology modo....i'm hoping to learn XSI too....below are the reasons

reason 1 :-blender has good modeling and animation but i don't like the rendering part
reason 2 :-modo has a good render but not good for organic animations

so befor jump in to XSI i wanna sort out some questions ...plezz give some ideas about them

1) is XSI good for character animation ?
2) does it has a good dynamic system ?
3) what about rendering ( quality and speed ) ?


thanx in advance
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Old 07-12-2009, 06:37 PM   #2
exigaen
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XSI is excellent for character animation, as it's the only autodesk product with faceRobot integrated and seems to have primitive humanoid rigs built in much like 3ds max's Character Studio. I've been told it's also pretty good for organic modelling and stuff like that. I have no idea how good its dynamics are, as I don't use it on a regular basis (i'm a Maya user). Rendering quality and speed, no idea. I've never knowingly seen an XSI scanline render, though i've been impressed by the few samples of its Mental Ray output. The opening sequence of Prototype, and the cutscenes in Clive Barkers Jericho were all done in XSI i think. Why not download the ModTools thing they have and play around with that to get a feel for it?
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Old 26-12-2009, 01:39 PM   #3
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1. Character animation = great. Generally their timeline is awesome. Out of cinema4d 3dsmax and xsi, XSI wins for sure. Although the riggins is a bit more limited than max's CAT tools. it comes with a biped and a quadrouped, but its not like CAT where it comes with a bunch of rigs that you can animated without a mesh and demonstrate animation skills.

2. From what i've seen so far it has a great dynamics system. Aparantly not as good as the bullet physics system, aparantly nothing is. But it does handle a bunch of hellybean particles colliding and stuff very well.

3. Rendering is mental Ray and as far as i can tell that's it. So in theory it should be the same as maya and max in this respect. They have a 3delight plugin which makes displacement dof and motionblur alot faster aparantly, but i havnt tried it since im focusing on animation right now.
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