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Old 05-12-2009, 02:05 PM   #1
Imajus
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Imajus - Army of One

Starting on my entry today. I am searching for reference and inspiration at the moment and almost ready to start silhouette thumbs.
My idea is to go a little more high tech with my character's armor. Like if Armageddon happened a little later in the future so there was still some tech around to scavenge and make armor and weapons from. Stuff a futuristic soldier might wear, but dirty and worn out. I might throw a bit of steam punk in there as well with some exposed rivets, chains and such to give it that homemade feel.
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Old 05-12-2009, 06:31 PM   #2
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Here's a quick sketch, didn't spend a whole lot of time on it cause I like to get into 3d asap, but it's enough to get me started

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Old 05-12-2009, 06:51 PM   #3
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I think its good to start from definitely.Lets see it man.
I'll be waiting.
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Old 05-12-2009, 09:18 PM   #4
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idea is good, give us some updates now.
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Old 06-12-2009, 01:57 AM   #5
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got the base mesh going, working on sculpting the armor

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Old 06-12-2009, 11:55 PM   #6
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More progress from zbrush, this'll probably be the last update till the highpoly is done

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Old 07-12-2009, 01:20 AM   #7
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nice armor.
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Old 07-12-2009, 01:22 AM   #8
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Thanks, I've had a hankerin' to do some hardsurface in Zbrush so I used this project as an excuse to do so.
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Old 07-12-2009, 06:54 PM   #9
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Do you find hard-surface modeling in Z-brush easier or harder than doing it in a 3d package such as Maya,XSI or Max?
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Old 09-12-2009, 01:40 PM   #10
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Depends, this was easy because the forms contoured to the body so it is essentially organic. Doing hard surface objects like guns, vehicles, and the like definitely go with max or maya. I use max so I don't know how well modeling in maya is.
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Old 09-12-2009, 06:43 PM   #11
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Imajus, is looking good so far. As per the hard surfaces Maya is just as good as Max. It comes down to what you started learning with and what feels more natural to your style of work.
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Old 09-12-2009, 08:09 PM   #12
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Thanks. Yeah I assumed it was.
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Old 09-12-2009, 09:28 PM   #13
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Armor is looking sweet so far. Can't wait to see more updates.
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Old 12-12-2009, 02:08 PM   #14
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Haven't had much time to work on it lately. Still pluggin' away on the high poly. I improved the concept a bit it was looking a little too generic black knight.

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Old 12-12-2009, 02:20 PM   #15
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Good progress but some of the proportions are looking a little odd right now in places due to the armour placement. The knee looks too low from the front for example and the chest currently looks too narrow. The base model seemed ok, so perhaps tweak the armour pieces a little bit to complement the proportions
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