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#1 |
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3d Artist / Teacher
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Imajus - Army of One
Starting on my entry today. I am searching for reference and inspiration at the moment and almost ready to start silhouette thumbs.
My idea is to go a little more high tech with my character's armor. Like if Armageddon happened a little later in the future so there was still some tech around to scavenge and make armor and weapons from. Stuff a futuristic soldier might wear, but dirty and worn out. I might throw a bit of steam punk in there as well with some exposed rivets, chains and such to give it that homemade feel. |
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#2 |
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3d Artist / Teacher
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Here's a quick sketch, didn't spend a whole lot of time on it cause I like to get into 3d asap, but it's enough to get me started
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#3 |
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Registered User
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I think its good to start from definitely.Lets see it man.
I'll be waiting. |
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#4 |
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Your Cuban Daddy
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idea is good, give us some updates now.
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#5 |
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3d Artist / Teacher
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got the base mesh going, working on sculpting the armor
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#6 |
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3d Artist / Teacher
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More progress from zbrush, this'll probably be the last update till the highpoly is done
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#7 |
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Right Here
Join Date: May 2005
Location: Dallas, Texas
Posts: 2,984
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nice armor.
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#8 |
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3d Artist / Teacher
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Thanks, I've had a hankerin' to do some hardsurface in Zbrush so I used this project as an excuse to do so.
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#9 |
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Registered User
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Do you find hard-surface modeling in Z-brush easier or harder than doing it in a 3d package such as Maya,XSI or Max?
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#10 |
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3d Artist / Teacher
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Depends, this was easy because the forms contoured to the body so it is essentially organic. Doing hard surface objects like guns, vehicles, and the like definitely go with max or maya. I use max so I don't know how well modeling in maya is.
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#11 |
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Registered User
Join Date: May 2008
Location: New Jersey, USA
Posts: 270
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Imajus, is looking good so far. As per the hard surfaces Maya is just as good as Max. It comes down to what you started learning with and what feels more natural to your style of work.
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#12 |
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3d Artist / Teacher
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Thanks. Yeah I assumed it was.
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#13 |
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Registered User
Join Date: Feb 2007
Location: Orlando, FL
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Armor is looking sweet so far. Can't wait to see more updates.
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Speed Modeling Challenges Winner SMC #60 - Done in 60 Seconds Second Place SMC #52 - Take a closer look Honorable Mentions The New SMC's - 025 - Large Cappuccino with sugar My Web Site MY DWIV Thread |
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#14 |
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3d Artist / Teacher
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Haven't had much time to work on it lately. Still pluggin' away on the high poly. I improved the concept a bit it was looking a little too generic black knight.
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#15 |
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Nick/Spud/Spudmonkey
Join Date: Feb 2003
Location: Reading(ish), Engerlandshire
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Good progress but some of the proportions are looking a little odd right now in places due to the armour placement. The knee looks too low from the front for example and the chest currently looks too narrow. The base model seemed ok, so perhaps tweak the armour pieces a little bit to complement the proportions
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