|
|||||
|
|
#31 |
|
Registered User
Join Date: Feb 2006
Location: Milano - Italy
Posts: 150
Thanks: 0
Thanked 0 Times in 0 Posts
|
sweet
|
|
|
|
|
|
#32 |
|
Registered User
Join Date: Dec 2009
Location: Ukraine, Kharkiv
Posts: 49
Thanks: 0
Thanked 0 Times in 0 Posts
|
Great! I like it!
|
|
|
|
|
|
#33 |
|
Registered User
Join Date: Jul 2009
Location: Russia
Posts: 112
Thanks: 0
Thanked 0 Times in 0 Posts
|
some attempts to bake normals. have problems with seams yet, but i'll fix it...
|
|
|
|
|
|
#34 |
|
Registered User
Join Date: Nov 2009
Location: Voronezh, Russia
Posts: 140
Thanks: 0
Thanked 0 Times in 0 Posts
|
Good work. Looks nice, but try to divide border edges like this. i think that it solve the problem.
|
|
|
|
|
|
#35 |
|
Registered User
Join Date: Mar 2006
Location: Sweden
Posts: 927
Thanks: 8
Thanked 21 Times in 18 Posts
|
Too much symmetry for my taste, but other than that it's looks okay.
__________________
|
|
|
|
|
|
#36 |
|
Registered User
Join Date: Feb 2006
Location: Milano - Italy
Posts: 150
Thanks: 0
Thanked 0 Times in 0 Posts
|
impressive
|
|
|
|
|
|
#37 |
|
Registered User
Join Date: Jul 2009
Location: Russia
Posts: 112
Thanks: 0
Thanked 0 Times in 0 Posts
|
restyled her hair. How to you?
|
|
|
|
|
|
#38 |
|
Registered User
Join Date: Feb 2007
Posts: 137
Thanks: 0
Thanked 0 Times in 0 Posts
|
looking good
i'd add a bit of variation between in the folds to break the symmetrical look but really that's nit picking.
__________________
Annie WIP (Nudity) |
|
|
|
|
|
#39 |
|
Registered User
Join Date: Dec 2009
Location: Ukraine, Kharkiv
Posts: 49
Thanks: 0
Thanked 0 Times in 0 Posts
|
Cool! I like this character! SIS'KI!
|
|
|
|
|
|
#40 |
|
Registered User
Join Date: Sep 2008
Location: Queens, NY
Posts: 296
Thanks: 0
Thanked 3 Times in 2 Posts
|
More updates please.
|
|
|
|
|
|
#41 |
|
Registered User
Join Date: Jul 2009
Location: Russia
Posts: 112
Thanks: 0
Thanked 0 Times in 0 Posts
|
sorry guys.
low poly is not my favorite work in the 3d (therefore, I participated in several competitions ![]() again I did not finish the model. but I learned marmoset engine, xnormals, maya bake, max bake. i hope i'll do it next time! my last update lowpoly in marmoset.!Happy New Year! Last edited by berendey; 30-12-2009 at 05:23 PM.. |
|
|
|
|
|
#42 |
|
Your Cuban Daddy
|
Nice, normals seem to be working pretty well, keep it up dude.
|
|
|
|
|
|
#43 |
|
Registered User
Join Date: Nov 2009
Location: Voronezh, Russia
Posts: 140
Thanks: 0
Thanked 0 Times in 0 Posts
|
Nice lowpoly with normal map. So sad that you wouldn't finish the model((( I heard you have stared in Speed Sculpt competition. Anyway i wish you Happy New Year!
|
|
|
|
|
|
#44 |
|
looking for job...
Join Date: Mar 2008
Location: France
Posts: 1,369
Thanks: 0
Thanked 2 Times in 2 Posts
|
Nice work! keep it up!
__________________
always try to do better than last time! (sorry for my poor english!) ---> DW V - Deus ex machina *Lightwave User* *Blender User*
|
|
|
|
|
|
#45 |
|
Reputation beyond repute
Join Date: Feb 2005
Location: Chicago
Posts: 8,612
Thanks: 136
Thanked 144 Times in 116 Posts
|
man, throw some textures on there, you got like 4 days. With the way your normals came out, you just need a few flat colors and no one would know the difference.
|
|
|
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|