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#1 |
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Shaolin Renderer
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FrZnChAoS - Army Of One - The Last Templar
It's been awhile since I hopped into a art challenge. Hoping to have enough time to get this one finished. Heres my rough concept I cooked up in photoshop. More details to come
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#2 |
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Soy un Perdedor, baby
Join Date: Oct 2002
Location: Valhalla
Posts: 1,335
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Interesting idea, though it reminds me of the Predator.
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#3 |
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Shaolin Renderer
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started putting together a base mesh before getting into the sculpt. more to come in the next day or so.
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#4 |
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Shaolin Renderer
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finished my base model, time to start sculpting
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#5 |
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Registered User
Join Date: Jul 2006
Posts: 1,498
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cool, whats the poly count on this so far?
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#6 |
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Your Cuban Daddy
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Looking cool dude
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#7 |
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Nick/Spud/Spudmonkey
Join Date: Feb 2003
Location: Reading(ish), Engerlandshire
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I'm assuming you will be fixing the poly distribution once the sculpt is done? The hands in particular are too heavy compared to other areas
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My homepage mostly designed to show off my <400 triangle low poly models My physical model shop: Buy my crap
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#8 |
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Shaolin Renderer
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the model is about 9k right now.
Perversonality: i agree the hands are a little heavy, and some areas need some more. will be running a re-topo phase after the sculpt is hammered out. |
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#9 |
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Registered User
Join Date: Feb 2006
Location: Milano - Italy
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are you going for a hellgate style or something more madmax like?
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#10 |
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Shaolin Renderer
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Started the sculpt, still working on the details though.
Mr.fE: not really familiar with either. i did a quick google image search, I would say closer to hellgate between the two. Kinda gives me some more reference material to look at. |
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#11 |
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Registered User
Join Date: Jul 2006
Posts: 1,498
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This is looking cool! have you got enough polys for the hair?
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#12 |
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Shaolin Renderer
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ive had the hair in the mix for a little bit, not sure if its as big as i want it at this point. overall still sculpting out more details, probably sculpt for another few days than get ready to texture this weekend if all goes all well.
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#13 |
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Registered User
Join Date: Jul 2006
Posts: 1,498
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Yeah like you say the hair would be good to be big and have an impacked on the character. Good stuff so far though
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#14 |
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Shaolin Renderer
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had some delays with progress on this. with time running out ive called the quits to sculpting and just evening out the geometry on my low poly. Going to stick with the simple hair coming out the helmet in this case.
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#15 |
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Registered User
Join Date: Feb 2006
Location: Milano - Italy
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give him a badass stance and he's done!
rock on!! |
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