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Old 07-12-2009, 06:36 AM   #1
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FrZnChAoS - Army Of One - The Last Templar

It's been awhile since I hopped into a art challenge. Hoping to have enough time to get this one finished. Heres my rough concept I cooked up in photoshop. More details to come .
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Old 07-12-2009, 02:16 PM   #2
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Interesting idea, though it reminds me of the Predator.
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Old 09-12-2009, 05:36 AM   #3
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started putting together a base mesh before getting into the sculpt. more to come in the next day or so.
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Old 10-12-2009, 03:30 PM   #4
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finished my base model, time to start sculpting
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Old 10-12-2009, 03:31 PM   #5
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cool, whats the poly count on this so far?
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Old 10-12-2009, 03:40 PM   #6
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Looking cool dude
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Old 10-12-2009, 03:53 PM   #7
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I'm assuming you will be fixing the poly distribution once the sculpt is done? The hands in particular are too heavy compared to other areas
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Old 11-12-2009, 02:47 AM   #8
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the model is about 9k right now.

Perversonality: i agree the hands are a little heavy, and some areas need some more. will be running a re-topo phase after the sculpt is hammered out.
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Old 11-12-2009, 10:02 AM   #9
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are you going for a hellgate style or something more madmax like?
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Old 13-12-2009, 09:47 PM   #10
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Started the sculpt, still working on the details though.

Mr.fE: not really familiar with either. i did a quick google image search, I would say closer to hellgate between the two. Kinda gives me some more reference material to look at.
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Old 13-12-2009, 10:05 PM   #11
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This is looking cool! have you got enough polys for the hair?
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Old 15-12-2009, 04:22 AM   #12
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ive had the hair in the mix for a little bit, not sure if its as big as i want it at this point. overall still sculpting out more details, probably sculpt for another few days than get ready to texture this weekend if all goes all well.
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Old 15-12-2009, 07:34 AM   #13
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Yeah like you say the hair would be good to be big and have an impacked on the character. Good stuff so far though
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Old 23-12-2009, 06:31 AM   #14
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had some delays with progress on this. with time running out ive called the quits to sculpting and just evening out the geometry on my low poly. Going to stick with the simple hair coming out the helmet in this case.
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Old 23-12-2009, 08:09 AM   #15
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give him a badass stance and he's done!

rock on!!
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