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#1 |
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Join Date: Oct 2009
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Spacetornado - Army of One - Lt Nikolai Kuprin
Hey, this is my first comp. Still trying to fully decide on all the details.
My concept is of Lieutentant of the now ruined soviet army. He's an expert in explosives and engineering and salvages anything which he may find of use. The current state of the world and constant threats against his life also has obviously affected his mental well-being, so I kinda want to get that across. I want to finish drawing this concept and color, I particularly want to add my junk etc attached to his coat and so on. Anyway Im gonna get back to it, any suggestions are welcome! Thanks |
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#2 |
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Join Date: Jul 2009
Location: Russia
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I think there is no vodka bottle in the right hand, maybe in left hand too
![]() nice idea! |
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#3 |
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Join Date: Oct 2009
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Berendey: Thanks! Might add a vodka bottle to the robotic arm.
Ive finished the concept drawing, I would have liked to have spent more time on it but its already the 8th and dec is always a busy month. Im going to start on the base mesh in lightwave then move onto sculpting in zbrush. I'll keep updating |
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#4 |
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Join Date: Dec 2009
Location: York East England
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hehe. looks like a tech marine
when you model it, the mechanical arms should have pistons and stuff, to make it look like it would work like an arm, and also would look more mechanical looking forward to the mesh |
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#5 |
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Join Date: Oct 2009
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Rezdoggy: Yeah Im deffo gonna put more work into the mechanical arms than I did in the drawing, I'll also need to work out how there attached to that backpack too. :S
Here's the mesh in its current form, there's still a good bit of modelling to do and Ive currently used up about a little over half the polylimit, but still think I should be able to complete the additional modelling without worrying about the polylimit. Im hoping to get the rest of the mesh finished tonight so I can get cracking with the sculpting tomorrow. |
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#6 |
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Join Date: Sep 2008
Location: Queens, NY
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Nice start!
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#7 |
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Join Date: Feb 2006
Location: Milano - Italy
Posts: 150
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#8 |
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<B>BOLD</B>
Join Date: Feb 2005
Posts: 347
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Really good start. I like the topology of the face. Can't wait to see the mechanical arms, too.
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#9 |
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Join Date: Feb 2006
Location: Milano - Italy
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Do you use the RED STAR graphic novel as reference?
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#10 |
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Join Date: Oct 2009
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Martin_x: Cheers!
lampshadehead: Thanks, I might still do a little bit of work on the face before I go to zbrush, not adding more polys but I might reshape it a little. Mr.fE: Thanks! Ah no ive not heard of it, my main inspiration came from Fallout 3 and the adaptus mechanicus from the warhammer 40k universe. Unfortunately Ive been pretty busy over the weekend, which is already causing me to panic just a little in regards to time. Ive managed to get one of the robotic arms however as you can see theres only one. Thats cause Im already on the verge of overtaking that 10k polylimit. So ive decided to leave in just half of the second arm and Im going to texture that side of robotic arm/backpack as very damaged. Im gonna spend a bit more time trying to cut that polycount down a little more since I want to add in some wires hanging from the robotic arm. Im gonna do quite a long shift tonight with this and try get a good bit done. Keep y'all updated. |
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#11 |
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Join Date: Jul 2006
Posts: 1,498
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Its looking good, I like all the features on it. Im nearly over the limit too
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#12 |
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Join Date: Oct 2009
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Tarik2d: Thanks! Yep, its surprising how quickly you can use up those polys.
This is the final mesh, its came in at 9875 tris so I just made it. Ive opted to do the uv unwrapping after I finished all the sculpting. |
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#13 |
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Join Date: Oct 2009
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Ive also started sculpting the head. Atm I think it looks a little goofy but hopefully with some more work on it and the addition of teeth it'll look better.
Any comments or suggestions are welcome. ![]() |
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#14 |
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Join Date: Oct 2009
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Some more sculpting. Im not too sure how much more I will do in zbrush. I only plan on sculpting one of each mag/utility pouch as I'll be planning on cloning them to save space on the texture map. I'll also be missing out most of robotic stuff in zbrush, Im not mad on sculpting these type of things.
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#15 |
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Registered User
Join Date: Jul 2006
Posts: 1,498
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This guy looks totally mental, good stuff
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