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#16 |
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...the downside to this bot fiasco is that I have to make sure who is and isn't...
![]() exigaen: thanks alot. probably 10-20+/- hrs really slow at high poly stuff - it's the first gun attempt for me... Tarik2d: all max, poly modeling with floating geometry wherever I could get away with it. Been messing with Unity, put a viewer together for the gun: check it out if you want -- use the mouse to spin around, that's the only control for now -- http://www.mediafire.com/?v2qzdctdkmq |
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#17 | |
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Soy un Perdedor, baby
Join Date: Oct 2002
Location: Valhalla
Posts: 1,340
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Quote:
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#18 | |
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Registered User
Join Date: Jul 2006
Posts: 1,498
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Quote:
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#19 |
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Its my first gun attempt too and i'm also using max.So BIG UPS to you because its definitely not easy.Plus I am almost positive your gun is WAY more detailed then mine.I'm really digging the base mesh for this character.Its flowing really nice.
I cant wait for your next update.Ill be watching. |
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#20 |
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Registered User
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dhin: rather buy pills than rent them, sounds kinda messy
![]() Tarik2d: yes. yes, I did. D R E A M N T: thanks. your gun came out fine ![]() ... the shoes'll be the last/next thing to model in max, then zbrush for the rest. the tri's are kinda high - everything hidden by the jacket has yet to be deleted... ![]() |
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#21 |
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Your Cuban Daddy
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normals look good so far, keep it up.
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#22 |
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Registered User
Join Date: Dec 2009
Location: Ukraine, Kharkiv
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Great! I like such high lvl of detail!
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#23 |
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Registered User
Join Date: Feb 2006
Location: Milano - Italy
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way to go!
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#24 |
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Vinsane in the Membrane
Join Date: Oct 2006
Location: Crapsville, PA
Posts: 655
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Awesome dude! Your Max skills are clearly top-notch to get this much done this quickly. The high res sculpting so far too is pretty clean. Very nice looking model so far.
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"Just do it 'cuz it's cool" Current 3DTotal comps: none. Learning Character Rigging, Unity. Comments & Critiques, always appreciated ![]() Homepage: This is Vinsanity |
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#25 |
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xxxcubanxxx: thanks, and I'm trying...
![]() Kraken: sweet. Mr.fE: YATA! VinsanityV20: thans alot. no sculpting pics as of yet...so that's probably a better compliment than you intended - I'll take it that way at least seriously, thanks. made my day....the shoes and pants and goggles (added them in) are finished. Post them up tomorrow with the jacket hopefully... |
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#26 |
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Registered User
Join Date: Feb 2007
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looking really good man
i'd sculpt some variations and folds into the backpack though, cuz at the moment its looking too perfect like she just pulled it out a store or something.
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Annie WIP (Nudity) |
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#27 |
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exigaen: thanks, man. You're right - went back added some stuff to the bag.
Used the normal map as texture in zbrush and sculpted new folds to correspond to existing normal map - then overlayed the new map on the original - worked pretty well. Anyway, thought that was kinda neat process/concept... More bakes...only stuff left is the girl herself and the undershirt/tanktop. ![]() |
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#28 |
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Your Cuban Daddy
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very nice work dude, keep rocking.
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#29 |
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i like ur creativity , hay i notice that ur using 3ds max ...
can u tell me how u bake the normal maps ? with settings please coz i have some problems with it ![]() |
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#30 |
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Carlos Venegas 3D Modeler
Join Date: Feb 2006
Location: Haltom City, Texas
Posts: 246
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Pretty nice.
cheers. |
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