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Old 13-12-2009, 01:38 AM   #16
Joseph Pomeisl
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Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! The Golden Eye: Producing art worthy of being linked from the frontpage of either forums or 3DTotal.com - Issue reason: Producing art worthy of being linked from the frontpage of either forums or 3DTotal.com The Golden Grenade IV: For participating in the Dominance War IV and successfully finishing, well done soldier! - Issue reason: For participating in the Dominance War IV and successfully finishing, well done soldier! Thumbs up!:  - Issue reason: Created a model SDK and is sharing it with the forum, for free. Low Poly Game Art - Silver: 2nd place in low poly challenge! - Issue reason: 2nd place in low poly challenge! Low Poly Game Art - Bronze: 3rd place in a low poly challenge! - Issue reason: 3rd place in a low poly challenge! 
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...the downside to this bot fiasco is that I have to make sure who is and isn't...

exigaen: thanks alot. probably 10-20+/- hrs really slow at high poly stuff - it's the first gun attempt for me...
Tarik2d: all max, poly modeling with floating geometry wherever I could get away with it.

Been messing with Unity, put a viewer together for the gun:
check it out if you want
-- use the mouse to spin around, that's the only control for now --

http://www.mediafire.com/?v2qzdctdkmq
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Old 13-12-2009, 01:52 AM   #17
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Quote:
Originally Posted by Joseph Pomeisl View Post
...the downside to this bot fiasco is that I have to make sure who is and isn't...

exigaen: thanks alot. probably 10-20+/- hrs really slow at high poly stuff - it's the first gun attempt for me...
Tarik2d: all max, poly modeling with floating geometry wherever I could get away with it.

Been messing with Unity, put a viewer together for the gun:
check it out if you want
-- use the mouse to spin around, that's the only control for now --

http://www.mediafire.com/?v2qzdctdkmq
Cheep Pills for rent for you and your during these contests. All your bots are belonging to us, you noob Joe.
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Old 13-12-2009, 09:37 AM   #18
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Quote:
Originally Posted by Joseph Pomeisl View Post
...the downside to this bot fiasco is that I have to make sure who is and isn't...

exigaen: thanks alot. probably 10-20+/- hrs really slow at high poly stuff - it's the first gun attempt for me...
Tarik2d: all max, poly modeling with floating geometry wherever I could get away with it.

Been messing with Unity, put a viewer together for the gun:
check it out if you want
-- use the mouse to spin around, that's the only control for now --

http://www.mediafire.com/?v2qzdctdkmq
All in max, so have you baked the maps from a high res model to the low res one?
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Old 13-12-2009, 11:55 AM   #19
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Its my first gun attempt too and i'm also using max.So BIG UPS to you because its definitely not easy.Plus I am almost positive your gun is WAY more detailed then mine.I'm really digging the base mesh for this character.Its flowing really nice.

I cant wait for your next update.Ill be watching.
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Old 16-12-2009, 03:37 AM   #20
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Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! The Golden Eye: Producing art worthy of being linked from the frontpage of either forums or 3DTotal.com - Issue reason: Producing art worthy of being linked from the frontpage of either forums or 3DTotal.com The Golden Grenade IV: For participating in the Dominance War IV and successfully finishing, well done soldier! - Issue reason: For participating in the Dominance War IV and successfully finishing, well done soldier! Thumbs up!:  - Issue reason: Created a model SDK and is sharing it with the forum, for free. Low Poly Game Art - Silver: 2nd place in low poly challenge! - Issue reason: 2nd place in low poly challenge! Low Poly Game Art - Bronze: 3rd place in a low poly challenge! - Issue reason: 3rd place in a low poly challenge! 
Total Awards: 6
dhin: rather buy pills than rent them, sounds kinda messy
Tarik2d: yes. yes, I did.
D R E A M N T: thanks. your gun came out fine

... the shoes'll be the last/next thing to model in max, then zbrush for the rest. the tri's are kinda high - everything hidden by the jacket has yet to be deleted...
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Old 16-12-2009, 03:52 AM   #21
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Total Awards: 7
normals look good so far, keep it up.
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Old 16-12-2009, 05:20 AM   #22
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Great! I like such high lvl of detail!
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Old 16-12-2009, 10:51 AM   #23
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way to go!
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Old 18-12-2009, 02:37 AM   #24
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Awesome dude! Your Max skills are clearly top-notch to get this much done this quickly. The high res sculpting so far too is pretty clean. Very nice looking model so far.
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Old 18-12-2009, 06:50 AM   #25
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Total Awards: 6
xxxcubanxxx: thanks, and I'm trying...
Kraken: sweet.
Mr.fE: YATA!
VinsanityV20: thans alot. no sculpting pics as of yet...so that's probably a better compliment than you intended - I'll take it that way at least seriously, thanks. made my day.

...the shoes and pants and goggles (added them in) are finished. Post them up tomorrow with the jacket hopefully...
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Old 18-12-2009, 08:40 AM   #26
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looking really good man i'd sculpt some variations and folds into the backpack though, cuz at the moment its looking too perfect like she just pulled it out a store or something.
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Old 19-12-2009, 08:04 AM   #27
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Total Awards: 6
exigaen: thanks, man. You're right - went back added some stuff to the bag.
Used the normal map as texture in zbrush and sculpted new folds to correspond to existing normal map - then overlayed the new map on the original - worked pretty well.
Anyway, thought that was kinda neat process/concept...

More bakes...only stuff left is the girl herself and the undershirt/tanktop.
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Old 19-12-2009, 01:25 PM   #28
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Total Awards: 7
very nice work dude, keep rocking.
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Old 20-12-2009, 04:55 PM   #29
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i like ur creativity , hay i notice that ur using 3ds max ...

can u tell me how u bake the normal maps ? with settings please coz i have some problems with it
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Old 20-12-2009, 10:20 PM   #30
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Pretty nice.

cheers.
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