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Old 16-12-2009, 06:52 PM   #31
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Here is just the head without the helmet, I have done anything to the face yet or his gas mask.

edit: here is another quick screen grab
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Old 16-12-2009, 07:07 PM   #32
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Now that is hot!!!!. Check out the game_site http://metro2033game.com/en. They did some sick detailing with characters wearing mask.
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Old 16-12-2009, 08:24 PM   #33
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Now that is hot!!!!. Check out the game_site http://metro2033game.com/en. They did some sick detailing with characters wearing mask.
That looks cool that, I would luv to have a job doing stuff like that.

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Old 16-12-2009, 08:31 PM   #34
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I work in the print industry and I can't wait to change. This has always been my love but I could never get a job doing it. I figured the more I practice and the more involved I get with these competitions it can only lead to good things. Exposure goes along way.
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Old 16-12-2009, 08:43 PM   #35
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Yeah defo, the more you learn the better. I recently lost my first job in the CG business, finding it very hard to get another job right now
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Old 16-12-2009, 08:48 PM   #36
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Sorry to hear that you lost your job. I hope you find something soon.
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Old 18-12-2009, 02:32 AM   #37
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Hey join the club, Tarik! i lost my job at a game studio in Jersey over a year ago. Figured I'd take this "time off" (that's the nice way to look at it, I think) to step up my 3D skills. Namely, learn some Zbrush finally. I don't wanna go back to working on Wii minigame compilations for casual gamers anyway.

I like this design by the way. He looks "heavy" y'know? All that armor, it's steampunkish. It reminds me of the Helghast soldiers from Killzone. It's all good, man. Your concepting skills are tight too. Gonna be keepin an eye on this thread, and dude - good luck in the future looking for jobs in the industry.
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Old 18-12-2009, 08:42 PM   #38
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Hey join the club, Tarik! i lost my job at a game studio in Jersey over a year ago. Figured I'd take this "time off" (that's the nice way to look at it, I think) to step up my 3D skills. Namely, learn some Zbrush finally. I don't wanna go back to working on Wii minigame compilations for casual gamers anyway.

I like this design by the way. He looks "heavy" y'know? All that armor, it's steampunkish. It reminds me of the Helghast soldiers from Killzone. It's all good, man. Your concepting skills are tight too. Gonna be keepin an eye on this thread, and dude - good luck in the future looking for jobs in the industry.
Im sorry about your job, Yeah im trying to go down that way of looking too

Thank you very much.
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Old 18-12-2009, 08:53 PM   #39
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Im having a bit of trouble using the normal maps, Ive just done a quick test on the boots.

Should the normal map be do more than it is here? when i put it with the displacement map it makes it look worse than just havin displacement and no normal.

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Old 18-12-2009, 09:09 PM   #40
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Here are the boots with displacement. Are these looking right? ( the trousers and boots still need more work but this is just a test to see if I can get displacement and normal maps etc to work).

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Old 18-12-2009, 09:31 PM   #41
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ah. yeah, thats a problem you get sometimes. different engines, be they game or 3d-render engines, handle normalmaps differently.

the easy fix? open the file in photoshop and invert the colors.

the harder way? make sure the render settings in the app you used to make these normals are setup correctly. play with the settings.

hope i helped. if i dont make a whole lot of sense, its cuz i'm on my way to bed :P

gl dude
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Old 18-12-2009, 11:43 PM   #42
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ah. yeah, thats a problem you get sometimes. different engines, be they game or 3d-render engines, handle normalmaps differently.

the easy fix? open the file in photoshop and invert the colors.

the harder way? make sure the render settings in the app you used to make these normals are setup correctly. play with the settings.

hope i helped. if i dont make a whole lot of sense, its cuz i'm on my way to bed :P

gl dude
Invert the colours hey, I'll give that a go this weekend. Yeah going to look into getting more detail out of the displacement too

Thansk for your comments
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Old 19-12-2009, 10:00 PM   #43
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hope your using normal maps and not 'displacement', they aren't legal.
cool stuff going so far so it'd be a shame if a thing like that turned into a problem.
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Old 20-12-2009, 02:11 AM   #44
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hope your using normal maps and not 'displacement', they aren't legal.
cool stuff going so far so it'd be a shame if a thing like that turned into a problem.
You know what ur a star I don't know why now but I naturally thought u could use displacement. Oh dear I think I need help: ( lol
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Old 20-12-2009, 01:33 PM   #45
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The first thing I notice is that you seem to be using object-space normal maps. You should really use tangent-space normals.

EDIT: Object-space and tangent-space normals are both perfectly valid and legal, but tangent-space is much more useful and easier to use.
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