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Old 20-12-2009, 01:47 PM   #46
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The first thing I notice is that you seem to be using object-space normal maps. You should really use tangent-space normals.

EDIT: Object-space and tangent-space normals are both perfectly valid and legal, but tangent-space is much more useful and easier to use.
Okay that's interesting ill look up the difference between the two bc I don't anything about it lol I'm guessing its down to how I make it in zbrush maybe
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Old 21-12-2009, 01:19 PM   #47
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Im at the stage where im not sure if its looking good or not, what do think? Ims till working in zbrush in it and got the gun to make nearly done.
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Old 21-12-2009, 02:04 PM   #48
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He is looking good, I think that maybe you are beating yourself up right now. The only thing that stands out a bit is the the right side belt bag. In comparison to the rest of his outfit is the only thing that is clean and new. It needs to be a bit more battle warn, the mechanical glove is looking lovely, the shoulder pads are in the right place to support the shield. I really believe that if you complete the weapon, and apply textures just for testing the model you will be happy with your progress.
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Old 21-12-2009, 06:55 PM   #49
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Cheers, Im unwrapping him now to try some colour like u say
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Old 21-12-2009, 08:15 PM   #50
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Good, I'll keep an eye for it
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Old 21-12-2009, 09:05 PM   #51
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comes out really good,i'll follow that
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Old 28-12-2009, 10:01 AM   #52
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Thanks Mr Lemon.

Ive decided my design was a bit to clean for a life at war so the bad times have taken their effect on him and he isnt as nice as he used to be. This is a quick sketch over to where I want to take my character design
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Old 28-12-2009, 11:27 AM   #53
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Harry up man! Deadline is coming!
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Old 28-12-2009, 11:30 AM   #54
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Harry up man! Deadline is coming!
lol, Ive got most of him done, well all the modeling and normal mapping. Just in the middle of texturing and making spec and bump maps so should be ok
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Old 28-12-2009, 11:58 AM   #55
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Great! Good luck!
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Old 28-12-2009, 12:41 PM   #56
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Cheers, and to u too
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Old 29-12-2009, 04:54 AM   #57
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Common man show us your final high poly and lowpoly with normals
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Old 29-12-2009, 08:22 AM   #58
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Common man show us your final high poly and lowpoly with normals
Im tweaking the normal maps still while I do the textures. I can get a very pants render of gigh Res from zbrush.
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Old 29-12-2009, 02:42 PM   #59
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then maybe you should show your texture wip
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Old 29-12-2009, 03:00 PM   #60
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Here is where I am so far, still got a few things to normal map and texture up.. Hope u like

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