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Old 10-12-2009, 06:22 AM   #1
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buzz001 - Army of One - Gabriella

Great ideas I have seen on this months challenge, wish everyone the best of luck.
This is my concept :

** Today is not for the Horsemen to cast their demons on the humans. I
will twist the power of God and send the flames back to the heavens **



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Old 10-12-2009, 04:43 PM   #2
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I like the idea of the hair flying back with the massive hammer thing is it? looking forward to seeing more
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Old 10-12-2009, 04:58 PM   #3
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Tarik2d : Thanks and yes is a massive hammer. At first i was going to have her with a sword but she looks scarier with a hammer.
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Old 10-12-2009, 05:06 PM   #4
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yeah defo i like it, just think about giving her a pair of manly shoulders to swing the Hammer round. Whats going on the head? is it soft of hard?
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Old 10-12-2009, 05:16 PM   #5
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her pose and outfit remind me of Lady Deathstrike or Electra just a bit. Looking good though
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Old 10-12-2009, 06:42 PM   #6
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Tarik2d : The shoulders your right making them stronger. This model is inspired by combining two art styles. My favorite illustrator Luis Rojo , and for the last year or so the style of Hyung Tae Kim. Aggressive Sexy warrior with a mix Mythical New age look. I hope I can pull this off.

exigaen : Yes, the look Electra came to mind last night the minute I had her with swords, so I made the change to a hammer.
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Old 10-12-2009, 07:57 PM   #7
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Tarik2d : No, problem I was working on color schemes on my way to work this morning. I'll see if I can post it tonight with a zSphere mesh.
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Old 11-12-2009, 05:36 AM   #8
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colored and a minor adjustment to the outfit

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Old 11-12-2009, 09:48 AM   #9
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cool design! You gonna have a lot of fun with all those loose cloths and hair!
Gonna be really dynamic!!

keep on rocking...
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Old 14-12-2009, 03:40 PM   #10
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Hey Buzz, do you have a base mesh for your character?
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Old 14-12-2009, 06:48 PM   #11
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I haven't had a chance between the fam and work time is eating away. I need to have it set-up this week and work on next.
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Old 17-12-2009, 05:23 AM   #12
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Talking Early wips

Name:  Zsphere Build Front.jpg
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I'll be exporting a obj to Maya and refine the model there, then bring back to Zbrush for detailing. I should have the low poly done before I dive into the world of " Avatar ".
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Old 17-12-2009, 08:46 AM   #13
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hahaha keep focusing man! I was about to dive into the world of "mass effect" just two days before the beginning of the challenge!
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Old 17-12-2009, 08:53 AM   #14
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Good to see as always looking forward too seeing the development. Keep going: )
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Old 18-12-2009, 02:18 AM   #15
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First off, nice work so far man. I like your concepting skills a lot, and it's always good to see people make progress. Can't wait to see more. Also, you seem to be doing the exact same thing I'm doing - creating a Zsphere person, exporting into a low poly modeler (I use 3ds Max) and refining things there. I'll be keepin a close eye on this thread then, because this is the first comp I've used Zbrush in, and if there are any tricks to learn (or anything about a workflow to pick up, really), I wanna catch 'em!

Speaking of which, I don't know if you'll use, but i had it on the ole' second monitor for reference, even though I know my Zbrush basics:
http://www.pixologic.com/docs/index.php/Tutorial:_Pinup
Might wanna give it a look over, since it shows how to get a nice, curvy girl out of a blocky, simple Zsphere model....

Secondly, New Jersey? I used to work (briefly) at a game studio in Jersey - don't suppose you've heard of Digital Embryo or N-fusion? I didn't work at N-fusion, but they were close by.
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