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#1 |
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buzz001 - Army of One - Gabriella
Great ideas I have seen on this months challenge, wish everyone the best of luck.
![]() This is my concept : ** Today is not for the Horsemen to cast their demons on the humans. I will twist the power of God and send the flames back to the heavens **
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Last edited by buzz001; 11-12-2009 at 05:33 AM.. |
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#2 |
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I like the idea of the hair flying back with the massive hammer thing is it? looking forward to seeing more
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#4 |
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yeah defo i like it, just think about giving her a pair of manly shoulders to swing the Hammer round. Whats going on the head? is it soft of hard?
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#5 |
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her pose and outfit remind me of Lady Deathstrike or Electra just a bit. Looking good though
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#6 |
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Tarik2d : The shoulders your right making them stronger. This model is inspired by combining two art styles. My favorite illustrator Luis Rojo , and for the last year or so the style of Hyung Tae Kim. Aggressive Sexy warrior with a mix Mythical New age look. I hope I can pull this off.
exigaen : Yes, the look Electra came to mind last night the minute I had her with swords, so I made the change to a hammer.
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#9 |
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cool design! You gonna have a lot of fun with all those loose cloths and hair!
Gonna be really dynamic!! keep on rocking... |
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#10 |
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Hey Buzz, do you have a base mesh for your character?
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#12 |
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I'll be exporting a obj to Maya and refine the model there, then bring back to Zbrush for detailing. I should have the low poly done before I dive into the world of " Avatar ".
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#13 |
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hahaha keep focusing man! I was about to dive into the world of "mass effect" just two days before the beginning of the challenge!
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#14 |
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Good to see
as always looking forward too seeing the development. Keep going: ) |
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#15 |
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Vinsane in the Membrane
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First off, nice work so far man. I like your concepting skills a lot, and it's always good to see people make progress. Can't wait to see more. Also, you seem to be doing the exact same thing I'm doing - creating a Zsphere person, exporting into a low poly modeler (I use 3ds Max) and refining things there. I'll be keepin a close eye on this thread then, because this is the first comp I've used Zbrush in, and if there are any tricks to learn (or anything about a workflow to pick up, really), I wanna catch 'em!
Speaking of which, I don't know if you'll use, but i had it on the ole' second monitor for reference, even though I know my Zbrush basics: http://www.pixologic.com/docs/index.php/Tutorial:_Pinup Might wanna give it a look over, since it shows how to get a nice, curvy girl out of a blocky, simple Zsphere model.... Secondly, New Jersey? I used to work (briefly) at a game studio in Jersey - don't suppose you've heard of Digital Embryo or N-fusion? I didn't work at N-fusion, but they were close by.
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"Just do it 'cuz it's cool" Current 3DTotal comps: none. Learning Character Rigging, Unity. Comments & Critiques, always appreciated ![]() Homepage: This is Vinsanity Last edited by VinsanityV20; 20-12-2009 at 04:21 AM.. |
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