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#31 |
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Yojimbo level Art
Join Date: Jan 2010
Posts: 70
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hey man, see heres the thing... the back canister has to go, not that it looks bad. its just so many people are doing them
. i have something like that too but now im going to scrap the idea and do something different or change the design. you have some time to change it if you want, best of luck buddy.......................o IMHP lol |
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#33 |
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Registered User
Join Date: Nov 2009
Location: Voronezh, Russia
Posts: 140
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Hi! Very nice boots i realy like it!
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#34 |
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Registered User
Join Date: Dec 2007
Location: Fortaleza - Brasil
Posts: 64
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Cool work man! Keep going.
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#35 |
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Is portfolio-less
Join Date: Jul 2007
Location: MA, USA
Posts: 514
Thanks: 17
Thanked 19 Times in 19 Posts
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At first, I would have to agree about the canister, that it has to go. But then I catch myself, no... it breaks up all the solid gray in the middle of the base color pass, it does a great job adding to the silhouette and overall has great potential.
I think the big thing to look at is although the back canister is showing up a lot, it doesn't matter how many people are doing it, what matters is how are you going to make it stick out int he crowd. Great work so far, keep up the good work! |
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#36 |
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Your Cuban Daddy
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thank you guys so much for the input and the feedback as well for the comments, my thought about the canister wasn't to actually power up any machinery or weapon, but more as source of heat/life for the character...something in the lines of ironman per say. So, yeah I'll take all the suggestions into consideration and make the best of it, I'll post some progress soon.
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#37 |
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Registered User
Join Date: Jul 2006
Posts: 1,498
Thanks: 20
Thanked 5 Times in 5 Posts
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Looks like he should be in mass effect....thats good btw
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#38 |
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Artificial Soundwave
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hey man looking nice
tho i think the porfile of the head could use a more intersting shape. it feels too flat to me. keep it up dude |
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#39 |
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Your Cuban Daddy
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thank you for the reply bbox I agree with you, that will get fix soon prolly I still need to give it a final pass and tweak some shapes around. Glad you like it
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#40 |
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Your Cuban Daddy
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#41 |
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Registered User
Join Date: Sep 2009
Location: England
Posts: 109
Thanks: 0
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dude! love the skins tones in that render really bad ass! the viens under the his skin look great! i would recommend looking at some exotic frogs when it comes to texturing get some really interesting colours in there! check out this dude he'd be great to look at for reference! think thats what Tarik2d was refering to! http://kolbyjukes.com/images/INTERNA...seffect2/1.jpg
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#42 |
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Your Cuban Daddy
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Thanks man glad you like it, yeah that dude from mass effect 2 def came to mind when I started making my character
(can't wait for that game) |
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#43 |
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Registered User
Join Date: Jul 2006
Posts: 1,498
Thanks: 20
Thanked 5 Times in 5 Posts
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I really like this, good stuff mate
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#44 |
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Your Cuban Daddy
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#45 |
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Registered User
Join Date: Feb 2009
Posts: 50
Thanks: 0
Thanked 0 Times in 0 Posts
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Good going cuban. the skin texture is good. and normal looks good. keep it up
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