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Old 12-01-2010, 04:27 PM   #31
MarceloFerreira
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Very good man
but beware

"". It’s been 30 years since the last bomb dropped.""

the young person is strange.



good luck for you !!!
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Old 12-01-2010, 04:44 PM   #32
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Superb stuff......
and nice modeling!
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Old 12-01-2010, 07:58 PM   #33
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MarceloFerreira : people breed
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Old 12-01-2010, 10:05 PM   #34
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soo, here's the art-deco radio themed backpack. I'm quite keen on this look so I'll probably keep it

made her face bigger too - it looks better
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Old 12-01-2010, 11:00 PM   #35
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Dang, that there is some pretty hot poop, Poo.
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Old 12-01-2010, 11:02 PM   #36
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hey this is shaping up well. keep going
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Old 13-01-2010, 06:08 AM   #37
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Liking the backpack. The huge pipes are a nice touch
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Old 13-01-2010, 02:07 PM   #38
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Looks awesome. Radio-back-pack is hot ****.
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Old 13-01-2010, 03:15 PM   #39
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I'd almost suggest making the breast and belly straps connect straight into the pack, but it looks so good as it is I'm not sure that would add anything to it over all.
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Old 13-01-2010, 03:49 PM   #40
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Looking good dude, really digging the little engine type of deal on the back, keep it up.
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Old 13-01-2010, 10:43 PM   #41
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and here's some more hot poop for your delectation

dhin - I considered it but dropped the idea for basically that reason.


aaaanddd,
whats the deal with marmoset? I had a quick prod at it a few months back but never tried to get anything specific into it then forgot about it.
Given that I have a fair bit of experience with game engines and the like do we reckon I can learn the necessaries for succesful export and shaders in no more than a couple of hours?
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Old 14-01-2010, 12:03 AM   #42
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you can learn marmoset in an hour or so. pretty simple all around really. But it won't cast shadows on the negative normal of a polygon and the shadows are pretty much butt if you have it in conjunction with another object. Really kinda flaky. Alphas are a bit wonky as well.
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Old 15-01-2010, 06:01 PM   #43
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hey man looking good you should work more on her boobies tho' I'd imagine they would be pushed in some instead of how they are like now..

if that didnt make much sense to you let me know and ill make a quick paintover
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Old 15-01-2010, 06:29 PM   #44
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Good body structure. Keep going
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Old 15-01-2010, 09:15 PM   #45
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bbox : that made perfect sense and it's in the pipeline.

Theres still another pass or two to go in zbrush for the organics but I want to get the hard surface / max modelling out of the way before I put any sculpting time in.

I've got a firearm in progress at the moment but it's friday night and I can't be bothered to post a picture so you'll have to wait

I'm a bit nervous of the bake on this one - i was going to try xnormal in anger for the first time but I'm not sure I want to waste time learning it properly when i should be modelling.
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