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#31 |
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Registered User
Join Date: Aug 2009
Posts: 10
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Very good man
but beware "". It’s been 30 years since the last bomb dropped."" the young person is strange. good luck for you !!! |
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#32 |
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Tessellated....
Join Date: Jan 2010
Location: India
Posts: 277
Thanks: 34
Thanked 5 Times in 4 Posts
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Superb stuff......
and nice modeling!
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" This is Flint Lockwood Diatomic Super Mutating Dynamic Food Replicator or for short the FLDSMDFR" ![]() Low Poly Props (Updated) ![]() |
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#33 |
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conscientious objector
Join Date: Sep 2007
Location: cambridge, uk
Posts: 4,246
Thanks: 3
Thanked 126 Times in 120 Posts
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MarceloFerreira : people breed
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#34 |
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conscientious objector
Join Date: Sep 2007
Location: cambridge, uk
Posts: 4,246
Thanks: 3
Thanked 126 Times in 120 Posts
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soo, here's the art-deco radio themed backpack. I'm quite keen on this look so I'll probably keep it
made her face bigger too - it looks better |
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#35 |
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Soy un Perdedor, baby
Join Date: Oct 2002
Location: Valhalla
Posts: 1,340
Thanks: 15
Thanked 12 Times in 12 Posts
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Dang, that there is some pretty hot poop, Poo.
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#36 |
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Yojimbo level Art
Join Date: Jan 2010
Posts: 70
Thanks: 0
Thanked 0 Times in 0 Posts
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hey this is shaping up well. keep going
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#38 |
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Quadcore
Join Date: Nov 2004
Location: Pittsburgh
Posts: 1,410
Thanks: 2
Thanked 28 Times in 24 Posts
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Looks awesome. Radio-back-pack is hot ****.
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#39 |
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Soy un Perdedor, baby
Join Date: Oct 2002
Location: Valhalla
Posts: 1,340
Thanks: 15
Thanked 12 Times in 12 Posts
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I'd almost suggest making the breast and belly straps connect straight into the pack, but it looks so good as it is I'm not sure that would add anything to it over all.
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#40 |
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Your Cuban Daddy
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Looking good dude, really digging the little engine type of deal on the back, keep it up.
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#41 |
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conscientious objector
Join Date: Sep 2007
Location: cambridge, uk
Posts: 4,246
Thanks: 3
Thanked 126 Times in 120 Posts
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and here's some more hot poop for your delectation
![]() dhin - I considered it but dropped the idea for basically that reason. aaaanddd, whats the deal with marmoset? I had a quick prod at it a few months back but never tried to get anything specific into it then forgot about it. Given that I have a fair bit of experience with game engines and the like do we reckon I can learn the necessaries for succesful export and shaders in no more than a couple of hours? Last edited by poopipe; 13-01-2010 at 10:47 PM.. |
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#42 |
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Toast
Join Date: Jul 2008
Location: Grand Rapids, MI
Posts: 224
Thanks: 0
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you can learn marmoset in an hour or so. pretty simple all around really. But it won't cast shadows on the negative normal of a polygon and the shadows are pretty much butt if you have it in conjunction with another object. Really kinda flaky. Alphas are a bit wonky as well.
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--goast-- |
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#43 |
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Artificial Soundwave
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hey man looking good you should work more on her boobies tho' I'd imagine they would be pushed in some instead of how they are like now..
if that didnt make much sense to you let me know and ill make a quick paintover |
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#45 |
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conscientious objector
Join Date: Sep 2007
Location: cambridge, uk
Posts: 4,246
Thanks: 3
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bbox : that made perfect sense and it's in the pipeline.
Theres still another pass or two to go in zbrush for the organics but I want to get the hard surface / max modelling out of the way before I put any sculpting time in. I've got a firearm in progress at the moment but it's friday night and I can't be bothered to post a picture so you'll have to wait ![]() I'm a bit nervous of the bake on this one - i was going to try xnormal in anger for the first time but I'm not sure I want to waste time learning it properly when i should be modelling. |
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