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#16 |
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Cyberpunk
Join Date: Feb 2008
Location: Poland
Posts: 54
Thanks: 0
Thanked 3 Times in 3 Posts
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That's a pretty cool piece of model man, I like it much!
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www.levus.ovh.org |
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#17 |
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Registered User
Join Date: Jul 2006
Posts: 1,498
Thanks: 20
Thanked 5 Times in 5 Posts
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I like it
how do u do the stitching it looks good? |
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#18 |
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wannabe artist
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thanks for the comments x]
Tarik2d, the stitching was made in max: 1. create a strip of polygons (i used Graphite freeform tools to snap them to the mask and bag) 2. select the edges where you want the stitches to be 3. press the "create shape from selection" button under "edit edges" menu and make those new created lines renderable in viewport. convert them to editable poly and that's it x] some tweaking after that may be needed ofcourse |
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#19 |
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Registered User
Join Date: Jul 2006
Posts: 1,498
Thanks: 20
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Arh nice one
thats a clever way of doing it cheers |
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#20 |
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conscientious objector
Join Date: Sep 2007
Location: cambridge, uk
Posts: 4,234
Thanks: 3
Thanked 126 Times in 120 Posts
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This I like, I was a bit put off by the funny alien face but that mask totally makes the model.
excellent stuff ![]() |
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#21 |
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Registered User
Join Date: Jan 2010
Posts: 21
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hey, your character is very cool! love the style and the detailing
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#22 |
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Registered User
Join Date: May 2009
Location: Lithuania,Vilnius
Posts: 2,555
Thanks: 82
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grazus modelis. kruopsciai daryta. ta dujokauke visai kietai atrodo
. taip ir tolaiu. sekmes. |
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#23 |
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Registered User
Join Date: May 2008
Location: New Jersey, USA
Posts: 270
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I love his character, it has alot of personality. You had a lower version of the base mesh but added more splines to get the detail you wanted in Z. So, what's your tri-count on the new base mesh.
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#24 |
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wannabe artist
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hey, thanks for the comments! ^^ i'm really glad you like him
buzz001, what do you mean by base mesh? base mesh for highpoly sculpt? cuz then there is absolutely no difference whether it's 500 or 500k polies. and the low poly will be a completely new mesh, on which high poly's geometry details will be projected (through normalmap). |
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#26 |
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Reputation beyond repute
Join Date: Feb 2005
Location: Chicago
Posts: 8,605
Thanks: 135
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Buzz001: he said he hasn't made the final low poly mesh. He is going to wait till the high poly mesh is done, then go from there.
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#27 |
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Registered User
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Its looking amazzzzing man!
Keep this up your be a winner in NO time! |
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#28 |
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newbe
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...so you are able to project various items like the stitches on your final low poly base mesh via Xnormal?.... a new world is opening up for me
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#29 |
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wannabe artist
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thanks for the kind words again! x]
roel, that's right, and not just via xnormal, you can do it with (i think) almost every 3d modeling soft (dunno which one you're using, but it's "render to texture" in max) |
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