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#1 |
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Registered User
Join Date: Oct 2008
Location: Hungary
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Cordero - Steam Punk - Louis
Hey all!
I did some concepts, but thats the one i think i'm gone use. I'm not sure about the weapon now, maybe i'll transform his bracelets to fist weapons. The general idea is that guy's breathing through his backpack, thats reason he has pipes from his chest to it. Maybe i will add a mask or somehting if i have some spare tris. I hope you like it, and good luck to everyone! one question: i was confused with the style/expression steam punk. did i got it right with this concept? because i don't want to do something which doesn't connect to the topic given. |
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#2 |
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Registered User
Join Date: Oct 2008
Location: Hungary
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Hey!
This is my progress so far with the base mesh. Somehow the backside of the character looks better... I still need to add some stuff, and then i'm gonna play with this in zbrush. |
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#3 |
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Stealing your polygons!
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Looks steampunk-ish to me. Watch your time in ZBrush, the dead-line is sneaking up.
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* Lightwave * User
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#4 |
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Your Cuban Daddy
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looks good, keep going.
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#5 |
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Interesting idea, belt with watch.
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#6 |
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Registered User
Join Date: Oct 2008
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Thanks for comment guys!
Warlock 279 : Well, thats a relief if its steampunky i hope the new renders are still in that style.xxxcubanxxx : thanks! i'll surely finish this in time, i'm not sure if i'll enter at the end. Insania : i wanted to model the inside of the watch too, but i ran out of tris... but i'll detail the surface of it i think with some lines and stuff. So, i've finished the base mesh, i'm gonna uvw it asap, and move on to zbrush, and texturing. I have a lot of free time now, so i'll speed up a little bit ![]() Hope you like the new updates. |
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#7 |
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Stealing your polygons!
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Thats quite a gun, looks cool.
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* Lightwave * User
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#8 |
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Registered User
Join Date: Oct 2008
Location: Hungary
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I'm glad you like it
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#9 |
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Tessellated....
Join Date: Jan 2010
Location: India
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yup i agree with warlock.....superb gun!
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" This is Flint Lockwood Diatomic Super Mutating Dynamic Food Replicator or for short the FLDSMDFR" ![]() Low Poly Props (Updated) ![]() |
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#10 |
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conscientious objector
Join Date: Sep 2007
Location: cambridge, uk
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show us wires - you're wasting polys somewhere.
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#11 |
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Registered User
Join Date: Oct 2008
Location: Hungary
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wires:
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#12 |
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Registered User
Join Date: Nov 2009
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Nice steam character! Model looks good, keep going and hurry up.
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#13 |
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Registered User
Join Date: Oct 2008
Location: Hungary
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Thanks! It means a lot these days..
![]() I'm almost done with uvw, moving on to textures/high poly. |
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#14 |
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Toast
Join Date: Jul 2008
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you can save a ton of tris by flat mapping the fan in his chest and apply those tris to the feet or hands to help round them out a bit.
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--goast-- |
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#15 |
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Registered User
Join Date: Oct 2008
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what do you mean by flat mapping? delete the fan, and the hole for it, and just draw it on the texture? that would make it impossible to animate i think.
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