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#16 |
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Join Date: Oct 2008
Location: Hungary
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Hey all!
I started the sculpting process, and i was thinking about how i'm gonna do my normal map at the end, so i tried generating it from the sculpt i have so far. To my big surprise, it works fine Here is my render with normal map on the lowpoly character. Now that i see it works, i gonna do all the details i wanted I'm sooo excited now xDI used the built in normal map generator in zbursh. Can anyone tell me why is it better to bake it in 3dsmax? |
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#17 |
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Toast
Join Date: Jul 2008
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If you were to bake in Max you get more control over how the lowpoly mesh is projected onto the Highpoly. Typically you'll need to downres the mesh before you can import it into Max though. You can also project a true AO pass inside of Max...I think Zbrush still fakes it...but I haven't baked an AO pass in 3.5r3 yet.
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--goast-- |
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#18 |
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3dsmax 2009 just went crazy... I can't start it because it crashes at the end of the loading. I already reinstalled it, nothing changed. Can anyone tell me what is going on?
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#19 |
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Well, solved the problem.. i deleted "SceneExplorerView.gup" from stdplugs. I don't know what it does, except crashing my 3dsmax..
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#20 |
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arh well done
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#21 |
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hey all!
My textures so far. Haven't touched the weapon yet. I wont enter with this at the final entry, because its not the quality i could bring you guys ![]() but i'll finish it till deadline. edit: forgot to add picture.. |
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#22 |
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I reckon you should enter
the weapon is funky also the breast plate is looking good ![]() |
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#23 |
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Join Date: Oct 2008
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Well... i asked you to finish, you finished... you suggest me to enter... so i will
eye for an eye, or what they call this ![]() |
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#24 |
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Good man
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#25 |
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Well, i had enough of texturing, so i posed him in beauty/winning stance. The camera FOV is slightly modified just to bring out the weapon
Its not final, just a progress shot... I will change the lame lightning too.Heading back to textures now ![]() |
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#26 |
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Stealing your polygons!
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Looks pretty good actually. I like the lighting atmosphere [could do with maybe a bit of a fill light, just a little]. Give those texture some more loving and this should end up looking pretty cool [even with his ridiculously square toes
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#27 |
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Join Date: Oct 2008
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Thanks! Loving textures, understood
on it |
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#28 |
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Looking good. U like texturing do u? I have a tutorial coming out soon for trxturing u might be interested in looking at
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#29 |
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I like them sure! But i'm not very strong with them at the moment, so i'm looking forward for your tutorial mate!
![]() little update... still a lot to do with the textures. I'll do a wallpaper with this i guess i'll be the only one using it, but still, its fun..![]() |
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