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#31 |
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Stealing your polygons!
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I said a touch of fill light...a TOUCH man! What happened to the moody yellow render?
![]() All in all not bad. Hopefully you've now added sculpting/ZBrush to your workflow. The face is probably the weakest bit, and probably the most difficult. Might not be a bad idea to focus on that for a quick project. Sculpt just a head, make a low poly mesh for it, unwrap it, and then texture it. It'll give you a chance to have another go at your Zbrush pipeline without getting bogged down in a whole character. Also want to point out, its spelled "Beauty" Shot.
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#32 |
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Registered User
Join Date: Oct 2008
Location: Hungary
Posts: 1,335
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![]() I'm gonna correct that misspelling ![]() Head modeling it is then! Yeah Zbrush was a whole blind area at the beginning of the comp, now i'm getting used to it. I'm gonna go crazy in the next comp when i get home on tuesday next week Thanks for the advices during the whole comp.
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#33 |
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Join Date: Jul 2006
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Arh well done looks good : ) its a making of my lost signal image.
Well done for finishing and thanks for ur Kobe words |
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#35 |
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I don't think I will do next month to be honest
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#36 |
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Lookin good.
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