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#1 |
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Registered User
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maya 2010 rendering
Hi guys, been a long time since i posted in this forum. Anyway, just want some advice on how can i get a smooth render with maya either using mental ray just scanline. I just don't know how to get rid of this spots or photons in my surfaces. Posted a sample of the render. Hope someone can help. thanks much
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#2 |
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Lighter/Compositor
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I think I would probably have look at the scene file to debug that 100%, if you want to create a soft look with scanline and standard lights it's not too complicated. All you have to do is light your scene with a strong key light,a fill light roughly half the intensity, and then add lots of low intensity spot lights to simulate the bounce light.
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Check me out on DeviantArt! - http://mckronic.deviantart.com/ 2009 Demo on youtube - http://www.youtube.com/watch?v=9QaxYcy6VBI |
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#3 |
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Registered User
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Thanks for the kind reply McKronic, I've been experimenting a lot with the settings and with your suggestion. Hope i'm doing it right.
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#4 |
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Lighter/Compositor
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np, the lighting is definitely looking better in your new image. Only suggestions I have is maybe try to get some environmental reflections on your character by adding a dome with an image encompassing your scene. Also maybe play with some depth of field. If you have any other questions feel free to ask.
__________________
Check me out on DeviantArt! - http://mckronic.deviantart.com/ 2009 Demo on youtube - http://www.youtube.com/watch?v=9QaxYcy6VBI |
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