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#1 |
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Stealing your polygons!
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Warlock 279 – Steam Punk– J.C. PennyWorth
My turn! I'll have to bother BigToe later about my thread title when I've settled on that really cool, possibly clever name, 'cause I got nuthin' at the moment.
![]() Didn't intend to be so delinquent starting my thread, but here it is, better late than never, got busy working and before you knew it.....one steam powered penny farthing. Kinda sucked up a very large chunk of my budget, but oh well.
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#2 |
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conscientious objector
Join Date: Sep 2007
Location: cambridge, uk
Posts: 4,234
Thanks: 3
Thanked 126 Times in 120 Posts
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if you don't rig it I vote we disqualify you
![]() its awesome, I want one |
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#3 |
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Quadcore
Join Date: Nov 2004
Location: Pittsburgh
Posts: 1,410
Thanks: 2
Thanked 28 Times in 24 Posts
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Steampunk Big Wheel FTW!!!
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#4 |
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Your Cuban Daddy
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looks awesome dude, can't wait to see the character.
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#5 |
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Registered User
Join Date: Mar 2008
Posts: 15
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nice job - glad I am not the only one spending a lot of poly's on extras. Do you have some concept art of the final? Right now I am having trouble with the front fender being so thick.
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#6 |
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Registered User
Join Date: Nov 2009
Posts: 135
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Great job. Nice modeling.
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#7 |
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Toast
Join Date: Jul 2008
Location: Grand Rapids, MI
Posts: 224
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I demand updates!!!
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--goast-- |
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#8 |
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Stealing your polygons!
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poopipe - Hahaha, it's built to be rigged anyway, mechanically plausible, we'll see time permitting tho. I'd like to get it rigged up, should be pretty cool.
Buzzy - Indeed ![]() xxxcubanxxx - Thanks. thefatninja - No, I don't have a concept, I'd planned to do one once I got the mechanics of it sorted out, but I was 2/3 of the way finished with it at that point, so I just rolled with it. Ya, the fender is thick, but its as much the "Back bone" of the bike as anything else, so It needed to be relatively thick [bear in mind, most of the bike is going to be wood]. Insania - Thanks. goast666 - Here ya go good sir.... I guess I'm mostly done with the modeling then, 9999 triangles at the moment. Got the obligatory goggles, silly hat, and revolver, also threw in a wrench for good measure, think that covers the genre as far as character accessories go. Poor fella needs a name... ![]() [Ignore the fact that the wire frame image of the pennyfarthing says "3658 triangles" as the correct poly count for that element is 6341 triangles, some people aren't smart enough to proof their images before they upload them; they are also often the same ones that are too lazy correct the image and re-upload it]
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#9 |
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Reputation beyond repute
Join Date: Feb 2005
Location: Chicago
Posts: 8,602
Thanks: 135
Thanked 143 Times in 115 Posts
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you don't know how to waste tris, do you?
On your next model, try it. Add like 17 edge loops to the elbow, just for fun. You will feel great. |
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#10 |
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Registered User
Join Date: Jul 2006
Posts: 1,498
Thanks: 20
Thanked 5 Times in 5 Posts
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Looking good
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#12 | |
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Stealing your polygons!
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Quote:
Tarik2d - Thanks. buzz001 - Its actually based of an early 1860's LeMat revolver. Quick update, got going on the the textures, doubt I'm gonna be able to finish them anywhere near as thoroughly as I'd intended, but I should be able to get it all splashed with some texture in time for the dead line. 75% self-illum/35 diffuse. Still some smoothing to sort out, didn't plan to use any diffuse initially, but a little helps.
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#13 |
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Registered User
Join Date: Oct 2008
Location: Hungary
Posts: 1,335
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Hey Warlock 279! The vehicle is a nice idea.
I see you posed your model... Could you tell me whats the best way to model joints, like shoulder, elbow etc. ? I want to model all of my chars to be able to do any movement which is humanly possible. I already figured out that its a good idea to set the model in some sort of middle pose, so the polys doesn't have to transform that much. Is that correct? |
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#14 |
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looking for job...
Join Date: Mar 2008
Location: France
Posts: 1,369
Thanks: 0
Thanked 2 Times in 2 Posts
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nice work friend! brilliant!
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always try to do better than last time! (sorry for my poor english!) ---> DW V - Deus ex machina *Lightwave User* *Blender User*
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#15 | |
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Registered User
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Cordero: here's something, I speak for Warlock as I am his attorney...
![]() http://www.pig-brain.com/tut02/tut02_02.htm ...was wondering how he'd sit on that thing but now I see the restrictions set in that thought; really neat, cool idea. texture quadcore-style and finish early. Quote:
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