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#1 |
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Join Date: Jan 2010
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Very New to this!
Hi everyone, I'm a current hard surface modeler student. I looking to get good advice from this site.
So for this project I modeled the Imperial Baneblade the StormBlade. you can find it from forge world. I'm pretty fast at modeling it took about 3 and half hours to complete the model. |
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#2 |
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Anyone know a good place I can get good tutorials for anything 3D Studio Max related?
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#3 |
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Someone help me get better at doing this. I want to learn
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#4 |
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#5 |
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Registered User
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Hello
![]() It is very ncie model you have made. Hardly anything I would have differently. Maybe I would not lose too much time with rivets, but I guess you have pretty much everything in place, so there is no reason why not putting them on the model. Using facetted material on round object... well I guess you know that and you are not going to use that on final picture. if you lift the turret just a smaaaaaaaal bit off the hull, it should make a nice shadow underneath it giving impression it is not welded there. Only 2 details that strike me though, but its just me and are not related to the way you modelled it. a) the mounted machine gun. if you imagine somebody in that turret manning it, he would have handles of said machinegun jammed in neck or very uncomfortably close to chest. b) ladder. Its not just your case in this competition. When you put ladder on a vehicle, you are putting there a scale how big human is. So either the mounted machine gun is too big, or ladder too small. And I think its the ladder - if it was right, the headlights would have about a meter in diameter. |
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#6 |
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Registered User
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Off topic. Did you know that...?
Rivets are not used that much on tanks because when shell hits the armor, rivets tend to break. And when this happens the energy of the shell passed onto the broken rivet inside the tank sends it flying like bullet usually killing the crew. Since metal is not flexible, the energy of the bullet/rivet is not dampened. The bullet/rivet will stop in something soft. Usually crewmember. Thats why by the end of second world war all the new tanks were welded, with rivets staying only on the old models. - this does not apply to scifi and fantasy tanks ![]() |
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#7 |
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3D-Student
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You can always do's sathe's Inorganic modeling fundamentals they are somewhere here on the site. Your model looks impresie the only thing you need to do is smooth it and define the edges wich you will learn from sathe's tutorial.
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#8 |
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Great detailing in short time! I agree with JajeBlade, you need the smooth edge, so they can catch the highlights.
Here are some tuts which i found usefull http://cg.tutsplus.com/tutorials/3d-...nd-techniques/ sub-d modeling http://66.196.80.202/babelfish/trans...troduccion.htm http://boards.polycount.net/showthread.php?t=56014 you can pick up few tips here, usefull stuff ![]() |
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#9 |
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Supplies Coordinator
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There're also other sites that provide 3dsMax Video Tutorials.
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#10 |
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P.S. I'd suggest starting with a nice clay render to help make those modeling details pop.
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#11 |
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Thank you to JAPO, JajeBlade, Zipel, and BlueSummers-3DT. Thaks for the advice and the tutorial links. you guys are the best. I love your works.
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#12 |
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use a mental ray arch&design material with round corners turned on. unless you wanna round all those edges by hand :|. it's under the special effects rollout
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#13 |
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Tessellated....
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Oh man too much of modeling details....GR8....keep it up and yes make a clay render that will look much!
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" This is Flint Lockwood Diatomic Super Mutating Dynamic Food Replicator or for short the FLDSMDFR" ![]() Low Poly Props (Updated) ![]() |
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