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Old 20-01-2010, 02:27 AM   #1
orksbanner28
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Very New to this!

Hi everyone, I'm a current hard surface modeler student. I looking to get good advice from this site.

So for this project I modeled the Imperial Baneblade the StormBlade. you can find it from forge world. I'm pretty fast at modeling it took about 3 and half hours to complete the model.
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Old 20-01-2010, 02:32 AM   #2
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Anyone know a good place I can get good tutorials for anything 3D Studio Max related?
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Old 20-01-2010, 02:37 AM   #3
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Someone help me get better at doing this. I want to learn
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Old 20-01-2010, 02:41 AM   #4
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Old 20-01-2010, 11:13 AM   #5
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Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! Speed Modelling - Bronze: 3rd place in a speed modelling challenge! - Issue reason: 3rd place in a speed modelling challenge!  
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Hello
It is very ncie model you have made. Hardly anything I would have differently. Maybe I would not lose too much time with rivets, but I guess you have pretty much everything in place, so there is no reason why not putting them on the model. Using facetted material on round object... well I guess you know that and you are not going to use that on final picture. if you lift the turret just a smaaaaaaaal bit off the hull, it should make a nice shadow underneath it giving impression it is not welded there. Only 2 details that strike me though, but its just me and are not related to the way you modelled it.

a) the mounted machine gun. if you imagine somebody in that turret manning it, he would have handles of said machinegun jammed in neck or very uncomfortably close to chest.

b) ladder. Its not just your case in this competition. When you put ladder on a vehicle, you are putting there a scale how big human is. So either the mounted machine gun is too big, or ladder too small. And I think its the ladder - if it was right, the headlights would have about a meter in diameter.
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Old 20-01-2010, 11:26 AM   #6
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Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! Speed Modelling - Bronze: 3rd place in a speed modelling challenge! - Issue reason: 3rd place in a speed modelling challenge!  
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Off topic. Did you know that...?

Rivets are not used that much on tanks because when shell hits the armor, rivets tend to break. And when this happens the energy of the shell passed onto the broken rivet inside the tank sends it flying like bullet usually killing the crew. Since metal is not flexible, the energy of the bullet/rivet is not dampened. The bullet/rivet will stop in something soft. Usually crewmember.

Thats why by the end of second world war all the new tanks were welded, with rivets staying only on the old models.

- this does not apply to scifi and fantasy tanks
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Old 20-01-2010, 07:04 PM   #7
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Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! Photo-Real modelling - Bronze!: 3rd Place in the photo real challenge - Issue reason: 3rd Place in the photo real challenge Speed Modelling - Silver: 2nd place in a speed modelling challenge! - Issue reason: 2nd place in a speed modelling challenge! Speed Modelling - Silver: 2nd place in a speed modelling challenge! - Issue reason: 2nd place in a speed modelling challenge ''Let's Make a splash'' Speed Modelling - Silver: 2nd place in a speed modelling challenge! - Issue reason: 2nd place in a speed modelling challenge SMC - 038 - Journey to other planets Speed Modelling - Bronze: 3rd place in a speed modelling challenge! - Issue reason: 3rd place in a speed modelling challenge! Speed Modelling - Bronze: 3rd place in a speed modelling challenge! - Issue reason: 3rd place in a speed modelling challenge! 
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You can always do's sathe's Inorganic modeling fundamentals they are somewhere here on the site. Your model looks impresie the only thing you need to do is smooth it and define the edges wich you will learn from sathe's tutorial.
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Old 20-01-2010, 07:53 PM   #8
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Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! Speed Modelling - Bronze: 3rd place in a speed modelling challenge! - Issue reason: 3rd place in a speed modelling challenge! 
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Great detailing in short time! I agree with JajeBlade, you need the smooth edge, so they can catch the highlights.

Here are some tuts which i found usefull

http://cg.tutsplus.com/tutorials/3d-...nd-techniques/ sub-d modeling

http://66.196.80.202/babelfish/trans...troduccion.htm

http://boards.polycount.net/showthread.php?t=56014 you can pick up few tips here, usefull stuff
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Old 21-01-2010, 04:58 AM   #9
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Threedy Top Poster - Gold: Contributing to the forums with 2,000+ posts - Issue reason: Target reached! Threedy Top Poster - Silver: Contributing to the forums with 1,000+ posts - Issue reason: Target reached! Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! The Golden Eye: Producing art worthy of being linked from the frontpage of either forums or 3DTotal.com - Issue reason: The particles tutorial got plugged along the top bar. Thumbs up!:  - Issue reason: For doing a great job in helping out! Low Poly Game Art - Gold: Winner of a low poly challenge! - Issue reason: For Excellence at Low Poly Art - Well Done! Low Poly Game Art - Gold: Winner of a low poly challenge! - Issue reason: For Excellence at Low Poly Art - Well Done! Speed Modelling - Gold: Winner of a speed modelling challenge! - Issue reason: Winner of a speed modelling challenge! 
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There're also other sites that provide 3dsMax Video Tutorials.
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Old 21-01-2010, 04:59 AM   #10
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Threedy Top Poster - Gold: Contributing to the forums with 2,000+ posts - Issue reason: Target reached! Threedy Top Poster - Silver: Contributing to the forums with 1,000+ posts - Issue reason: Target reached! Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! The Golden Eye: Producing art worthy of being linked from the frontpage of either forums or 3DTotal.com - Issue reason: The particles tutorial got plugged along the top bar. Thumbs up!:  - Issue reason: For doing a great job in helping out! Low Poly Game Art - Gold: Winner of a low poly challenge! - Issue reason: For Excellence at Low Poly Art - Well Done! Low Poly Game Art - Gold: Winner of a low poly challenge! - Issue reason: For Excellence at Low Poly Art - Well Done! Speed Modelling - Gold: Winner of a speed modelling challenge! - Issue reason: Winner of a speed modelling challenge! 
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P.S. I'd suggest starting with a nice clay render to help make those modeling details pop.
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Old 21-01-2010, 03:28 PM   #11
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Thank you to JAPO, JajeBlade, Zipel, and BlueSummers-3DT. Thaks for the advice and the tutorial links. you guys are the best. I love your works.
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Old 22-01-2010, 11:30 PM   #12
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Speed Modelling - Silver: 2nd place in a speed modelling challenge! - Issue reason:  
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use a mental ray arch&design material with round corners turned on. unless you wanna round all those edges by hand :|. it's under the special effects rollout
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Old 25-01-2010, 12:25 PM   #13
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Threedy Top Poster - Bronze: Contributing to the forums with 100+ posts - Issue reason: Target reached! Speed Modelling - Gold: Winner of a speed modelling challenge! - Issue reason: Winner of a speed modelling challenge! Speed Modelling - Gold: Winner of a speed modelling challenge! - Issue reason: Winner of a speed modelling challenge! Speed Modelling - Silver: 2nd place in a speed modelling challenge! - Issue reason: 2nd place in a speed modelling challenge! Speed Modelling - Silver: 2nd place in a speed modelling challenge! - Issue reason: 2nd place in a speed modelling challenge! Speed Modelling - Bronze: 3rd place in a speed modelling challenge! - Issue reason: 3rd place in a speed modelling challenge! Speed Modelling - Bronze: 3rd place in a speed modelling challenge! - Issue reason: 3rd place in a speed modelling challenge! Speed Modelling - Bronze: 3rd place in a speed modelling challenge! - Issue reason: 3rd place in a speed modelling challenge! 
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Oh man too much of modeling details....GR8....keep it up and yes make a clay render that will look much!
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