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Old 22-01-2011, 09:06 AM   #226
hulahuga
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Like the eyes there
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Old 22-01-2011, 01:46 PM   #227
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I didn't mean it in this way: "bad", I mostfully wanted to explain that it's quite hard to work onto this kind of format. And you managed to get some interesting result on it.

And what I wanted to point out, it's that with the perspective there and the skills I know you've got, if (doubling the image height size) you add/paint some more old church/castle kind of ceiling (you know this kind of lightning you got into those dark old romanesque or gothic architecture, there is always plenty of details up there), you'll increase depth, details and athmos. You could even made a SCI-FI interpretation there, it would fit.
You know just this copy/paste technique (decrasing superimposed triangular shapes) that create a depth illusion.

I think it could improve greatly your image (and its athmos), but it's just a personal opinion.
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Old 23-01-2011, 12:31 AM   #228
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hulahuga -ty
washka- hmm yeah definitely interesting ideas! though I was just going to do a robotic suit for my portfolio, so the focus is on that im afraid


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Old 23-01-2011, 10:35 PM   #229
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Old 25-01-2011, 02:05 AM   #230
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Old 26-01-2011, 05:37 PM   #231
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Old 27-01-2011, 06:08 PM   #232
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Old 27-01-2011, 06:12 PM   #233
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Lips look a bit wonky somehow...
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Old 28-01-2011, 06:42 AM   #234
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Looking good

But like Hula said, The lips on that last one, aint looking right. It seams they are going out from the face, in and odd way. hard to describe =/
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Old 29-01-2011, 05:05 AM   #235
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hula and mstandar - yea ended up changing a lot of features on that face, thanks for looking out!



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Old 29-01-2011, 09:29 AM   #236
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I liked this "wonky" lips, I would have used that to make her look a bit like a tricky monkey/lion, get some "animal" feeling there, it was a goooood mood.


Nice work btw (+ear).

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Old 01-02-2011, 07:41 AM   #237
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washka - yeah I just couldn't make that expression work. I'm not worthy D:

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Old 06-02-2011, 01:54 PM   #238
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Old 10-02-2011, 11:03 AM   #239
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Old 13-02-2011, 05:20 PM   #240
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