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#1 |
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Registered User
Join Date: Oct 2009
Location: New York, NY
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Zbrush- Zadd and mask at the same time
Hi,
I'm trying to do a 'Layer' operation while sculpting on my model but when i rotate around it, and 'layer' again, I am not just continuing my layer, but adding more layer to the one I made before I rotated. My question is: is there a way to do zadd and mask at the same time, so when i rotate around, my zadd just continues in a combined path to what I had been adding before? sorry if that's confusing It's a pain to do some zadd and then CNTRL+Click to paint a mask over what I just drew, and it will never be exactly the same |
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#2 |
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conscientious objector
Join Date: Sep 2007
Location: cambridge, uk
Posts: 4,234
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mask and then use inflate in the deformation pallette thing
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#3 |
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Registered User
Join Date: Oct 2009
Location: New York, NY
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what I'm getting though is something like this:
I can't do an inflate and rotate around the arm and do another one connecting without it bulging in the middle of the two. What I do to solve this is to carefully smooth out the seam..but that can't possibly be the most efficient way |
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#4 |
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conscientious objector
Join Date: Sep 2007
Location: cambridge, uk
Posts: 4,234
Thanks: 3
Thanked 126 Times in 120 Posts
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if you use inflate in the deformation pallette rather than the brush it will be a smooth inflate with no seam
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