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#226 | |
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Registered User
Join Date: Jan 2010
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Quote:
Hey Dr. Mighty, Looking great man, congratulations And about transpose master, i aways have the same problem i got to say, What i use to pose multiple subtools without transpose master is, 1-If your sistem can hold, merge them and then traspose 2-If not, you have the option of letting the transpose line and the view in the same exact place so you can do the same change to all your subtools, and if possible, use the shift key for transposing and for the view is really easy to do, So mask it, then place the trasnpose line and the view and do the changes in one subtool and then using the exact same view and tranpose line change the other, you will be able to place them correctly, BTW- you must do one change at a time, for all subtools and only then move to other trasnpose move, so you don't loose the placements, If i make sense! Cheers Fernando |
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#227 |
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Artist In Progress
Join Date: Nov 2009
Location: Montreal, Canada
Posts: 296
Thanks: 18
Thanked 4 Times in 3 Posts
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I tried merging my subtools yesterday, the inconvenient is that I lose all my lower subdivisions level, which make it hard later to change things.
And I also tried transposing my model with the normal transpose, it's just that to do it efficiently I have to go to lower subdivisions level, but when I return to my highest level, artefacts appears, maybe I can post a picture of that. Ultimately maybe I can try with a previous version of my snowman which have less polys but no fur, I would have to redo the fur, but I prefer that than a final model with no pose. But your technique for posing multiple subtools witouth Transpose Master seems very good, I'll keep it in mind, thanks again for coming to my help Fernando! |
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#228 |
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Registered User
Join Date: Sep 2009
Location: Eastbourne UK
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thanks guys,
here he is at just under 8.5 hours. I got an hour and a half left to start refining the fur and limbs and sort out his chestI will try and get all the vids up soon ![]() |
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#229 | |
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Registered User
Join Date: Jan 2010
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Quote:
Hey Mighty, It's easy for you to have the subdivisions in the merged tool, 1-merge them Low-export as OBJ 2- merge them Hign-export as OBJ 3-open a ZSphere-import the Low 4-subdivide it the exact number as the high 5-import the high if it doesn't work you 1-load the Low merged 2-append the high merged 3-subdivide the low the exact number of divisions of the high 4- use the "Project All" to project the High mesh to the low subdivided, And you are good to go BTW-If you have problems in the mesh due to projection you can use intermediate subdivision to project step by step Cheers Bro Fernando |
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#230 |
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Registered User
Join Date: Jun 2009
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Hello All
Great I am back Awesome entries people, but unfortunately I am late hoping Inshallah that I will complete my entry in 2 days ![]() Stoneking: Great piece love your concept, and thank you too, I was also getting problems regarding posing but now your workflow clear a lot of things in my mind thanx! Crazyfool: Man! You don’t get tired do you!, first awesome Dorothy on Ga Oz, now you are making a killer piece here too…. *Applaud * hope you finishes! Good Luck Mastein : you really inspire me …….. digging the pose! Belal Saeed : Great entry Belal, I love your work saw it on Zbrush. Loving the uniqueness in the model. Grapix: Really enjoy your entry, looks like a General or the head of the clan of genius Abominable Snowman MightyReg: Going great ! waiting for the pose and expression man super work AND Seven: can only say WOW!!!, your workflow inspire me I watch the fur video like 3 time awesome love your concept man I wish I can draw like you But Alas! Anyway Super !! love every moment of it. I know I miss many people sorry for that but I will cover everyone I left in the second update right now got to hurry, here is the first update did the base mesh in 1 hour 30 minutes. Also I am uploading a video of the work Ofcourse Its not like Seven workflow so be kind, the last recording got crashed so only uploading six video recording of Camtasia.(I combine the six videos and fast forward it) Regards
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I will participate whether i win or not !!!!!! |
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#231 |
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Dr. Hula
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Very nice concept you have! I liked the look on his face in the update before this one a bit more, but it is still very cool indeed.
Let see how this turns out after a couple of more hours ![]()
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What does the doctor ordain today? - Hmm... What about a shot... full of ideas! ![]() Currently using: Maya - Mudbox - ZBrush - Photoshop ![]() WIP
![]() Hula's 2D Sketchbook http://forums.3dtotal.com/p=777808 Hula's 3D Sketchbox http://forums.3dtotal.com/p=76693 Hula and Waska's Joint Project Thread http://forums.3dtotal.com/p=792813 |
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#232 | |
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Dr. Hula
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Quote:
Nice expression though . Keep on going!
__________________
What does the doctor ordain today? - Hmm... What about a shot... full of ideas! ![]() Currently using: Maya - Mudbox - ZBrush - Photoshop ![]() WIP
![]() Hula's 2D Sketchbook http://forums.3dtotal.com/p=777808 Hula's 3D Sketchbox http://forums.3dtotal.com/p=76693 Hula and Waska's Joint Project Thread http://forums.3dtotal.com/p=792813 |
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#233 |
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Registered User
Join Date: Jan 2010
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Hey tksDevil
![]() Thanks a lot, and congratulations for your award in the past contest, Hope you finish in time, the proportions and the design are great, Cheers Fernando |
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#234 |
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Artist In Progress
Join Date: Nov 2009
Location: Montreal, Canada
Posts: 296
Thanks: 18
Thanked 4 Times in 3 Posts
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tksdevil: I am curious to see what kind of Yeti will come out from that basemesh!
Hurray! I was finally able to pose my mesh without Zbrush crashing! I re-tried doing it the traditional way today and it seems my computer was more cooperative then yesterday :P Anyway I tought I would give you a preview of his pose, of course it's not finished, still have to cover the hands/feet joints with the fur and pose the fingers and toes. There is a strange glitch/artefact on my hand, and it don't want to go when I try to smooth it, does anyone got a good way to get rid of those? (you can see it in my 2nd attachment) |
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#235 |
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Loading...
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MightyReg, tksdevil Thanks guys
![]() 1.5 hours ![]()
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Belal Saeed - http://belalart.blogspot.com |
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#236 |
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Registered User
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Thx guys!
Glad you´re liking it! Another up 8th hour!
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http://marianosteiner.blogspot.com |
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#237 |
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Commando Moderator
Join Date: Apr 2005
Location: Romania, Cluj
Posts: 7,990
Thanks: 39
Thanked 186 Times in 159 Posts
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Last day of the contest has come.
Make sure to finish up and submit your final entries in due time. Good luck everyone! Yet another bunch of great entries.
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Cinematics: StarCraft: Final Metamorphosis (Final 7.5 Minute CG Animation) Speed Factor 2 (23-NOV-2010) Demo Reel 2010 (1-OCT-2010) StarCraft: First Contact (08-JUL-2009) |
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#238 |
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Registered User
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This is after 4 hours in....still got a lot of work to do.
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Life is 10% what happens and 90% how you react to it. |
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#239 |
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Commando Moderator
Join Date: Apr 2005
Location: Romania, Cluj
Posts: 7,990
Thanks: 39
Thanked 186 Times in 159 Posts
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And another fine challenge is close to the end.
Come on people, one hour left. Don't be late with your submissions! http://forums.3dtotal.com/showthread.php?t=74081
__________________
Cinematics: StarCraft: Final Metamorphosis (Final 7.5 Minute CG Animation) Speed Factor 2 (23-NOV-2010) Demo Reel 2010 (1-OCT-2010) StarCraft: First Contact (08-JUL-2009) |
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#240 |
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Registered User
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Ran out of time!!!! But here is what I got. 8 hours.
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Life is 10% what happens and 90% how you react to it. |
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