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#32 |
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Commando Moderator
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Prepare them before starting the basemesh and sculpt process.
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#33 |
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I'm in
![]() this is quick sketch of my yeti. i always do this work in zbrush (not in PS) to determine proportion of a character. only 30 mins. now its time to make the base mesh. good luck to all) |
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#35 |
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Commando Moderator
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berendey: Nice grouchy old snowmonster you got going there; great idea to sketch it up first!
TerraBite: Very funny concept. A helmet tilted sideways on top of his head could look cool, but keep this version of the concept to compare between the two and decide which works best.
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#37 |
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It's not necessarily a YETI, it's the idea of Abominable Snowman. The myth. What is it, what does it look like and what is its personality?
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#38 |
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why aren't we allowed to make our own threads for the sculpting contest but are for the others? Sorry if its been answered already =/
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#39 | |
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Commando Moderator
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Quote:
![]() Post your concepts/wips here and people will give critique. Looking forward to your entry!
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#40 | |
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Quote:
makes sense I suppose. still brainstorming ideas for my guy. |
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#41 |
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TerraByte: that is a really cool concept!!
Guys, good luck everyone!. |
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#43 |
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Record as much as you can of your entire process.
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Cinematics: StarCraft: Final Metamorphosis (Final 7.5 Minute CG Animation) Speed Factor 2 (23-NOV-2010) Demo Reel 2010 (1-OCT-2010) StarCraft: First Contact (08-JUL-2009) |
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#44 |
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Hardstyle
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"Mr Puppy" Is extremely sad his only friend in the whole world, Little Milly has just left to return home from her annual holiday in the snow
45 minutes. ![]()
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______________________________ Hard Surface Essentials http://vimeo.com/10941211 Threedy 4 life
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#45 |
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so... can we start with zspheres?
can we append additional base meshes to use as sub tools? do we need to record all 10 hours? if so, does can the playback time be sped up (otherwise it will be one massive file!)?
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www.mknowland.com Last edited by mike_k; 03-02-2010 at 07:32 AM.. |
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