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#61 | |
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Commando Moderator
Join Date: Apr 2005
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Quote:
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Cinematics: StarCraft: Final Metamorphosis (Final 7.5 Minute CG Animation) Speed Factor 2 (23-NOV-2010) Demo Reel 2010 (1-OCT-2010) StarCraft: First Contact (08-JUL-2009) |
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#62 | |
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Hardstyle
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Poor sad little pathetic longhi, Clinging to his fairy sculpts :P When are you gonna man up and go the "Hard Yards" ![]()
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______________________________ Hard Surface Essentials http://vimeo.com/10941211 Threedy 4 life
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#63 |
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hahahahahha
I love fairy tales ![]() nice fellas, lets sculpt I should begin my next few days... keep it up!
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_____________________ Glauco Longhi Freelancer Sculptor www.glaucolonghi.com http://www.facebook.com/longhiglauco |
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#64 |
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Hey all,Nice challenge..Will try enter this one if i have time...
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#65 |
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Is the basemesh creation included in the 10 hours or can we start the recording from the sculpting on? If we can, can my basemesh be a Zsphere2/zsketch structure? I mean, It's not cheating, it's not different than sketching something in zbrush then retopologizing...
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#66 |
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Artist In Progress
Join Date: Nov 2009
Location: Montreal, Canada
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Really cool and unique concepts everyone! I especially like the OwlBear, could be very interesting.
As for me, I started tonight doing the base in ZSphere and started definning the shapes. Don't hesitate to tell me what you think! |
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#67 |
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Nice start everyone!
heres my idea, hope its not breaking any rules? ![]() |
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#68 | |
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Quote:
That said, I don't know how to do differently coming from ZSpheres, my attemps at using them actually look awful, so you might want to look for a good tutorial or maybe try a different approach. You could do a very quick retopology inside ZBrush, with huge but uniform polygons and set them to subdivide a couple of times while projecting details, you'll get this same silhouette but evenly distributed polygons. |
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#69 | ||
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Commando Moderator
Join Date: Apr 2005
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Quote:
Quote:
Love it, Kakashi sensei!
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Cinematics: StarCraft: Final Metamorphosis (Final 7.5 Minute CG Animation) Speed Factor 2 (23-NOV-2010) Demo Reel 2010 (1-OCT-2010) StarCraft: First Contact (08-JUL-2009) |
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#70 |
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thanks! Freespace-san
I will star building up chacra for my basemesh ninjutsu ![]() |
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#71 | |
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Artist In Progress
Join Date: Nov 2009
Location: Montreal, Canada
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Quote:
If I can't solve the problem with Zspheres, I could try retopololyzing my model, but I fear it would be time expensive. Anyway thank for pointing that out! Thanks also Freespace for the tip, I will pay more attention to that. |
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#72 |
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MightyReg-maybe it could work to bring the base mesh into another app to clean up areas that are to dense. just removing some edges.. or you could even build new fingers, and weld them on
![]() about 6 hours on my snowman. ![]() |
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#73 |
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So according to your design Frostsnake, these footprints are a fake:O
![]() xDOh p.s. nice sculpt so far ![]() |
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#74 |
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Artist In Progress
Join Date: Nov 2009
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That's also a thing I could do, not a bad idea. By the way, nice job on your snowman-thing so far, even if it don't look like the typical snowman, his posture make me feel like he could be an abominable snowman
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#75 |
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Registered User
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