|
|||||
|
|
#46 |
|
Commando Moderator
Join Date: Apr 2005
Location: Romania, Cluj
Posts: 7,988
Thanks: 39
Thanked 185 Times in 158 Posts
|
Having the standardized character model compatible with multiple platforms isn't the issue. Each platform having different rig systems is the issue.
__________________
Cinematics: StarCraft: Final Metamorphosis (Final 7.5 Minute CG Animation) Speed Factor 2 (23-NOV-2010) Demo Reel 2010 (1-OCT-2010) StarCraft: First Contact (08-JUL-2009) |
|
|
|
|
|
#47 |
|
Rachèl van der Meer
Join Date: May 2007
Location: Utrecht
Posts: 710
Thanks: 0
Thanked 0 Times in 0 Posts
|
that's true, but i think it is possible to create rigs for all main animation programs, all similar, and limited by the restrictions of the most restricted program.
so if maya has certain rig features that max hasn't got, then maya's rig wont include those features and vice versa. would that be a viable option? Also, maybe someone could create and rig Threedy man, based on the The T-Shirts (maybe adding some details to support facial animation, though it would save everyone a lot of time to skip facial animation, and force people to have to use a very physical animation style) Also voting can only be done by members of the threedy community, that means that often people will vote on their buddy, especially when the talent level are very close to other competitors. What about having the challenges final entries (maybe single image again) being hosted in a gallery on the 3DTotal.com website, with public voting open for a longer period (like 1 or 2 months). Maybe a system similar to most polls you see on websites. That way more people can vote and more people will actually notice the contest, bringing in more talent as well! If possible voting should be IP restricted, to prevent messing with the voting.
__________________
winners: Please Say Cheese We Have All The Time In The World 2nds: The Good, The Bad & The Ugly Are you feeling alright? Afraid of the dark 3rds: Pirates Hideouts plants drinks portable fun projectors lamps oh no, not youtube!? |
|
|
|
|
|
#48 | |
|
Commando Moderator
Join Date: Apr 2005
Location: Romania, Cluj
Posts: 7,988
Thanks: 39
Thanked 185 Times in 158 Posts
|
Quote:
I'm not being negative, I'm just pointing out difficulties in an otherwise good idea. ![]()
__________________
Cinematics: StarCraft: Final Metamorphosis (Final 7.5 Minute CG Animation) Speed Factor 2 (23-NOV-2010) Demo Reel 2010 (1-OCT-2010) StarCraft: First Contact (08-JUL-2009) |
|
|
|
|
|
|
#49 |
|
www.mattclair.com
Join Date: Feb 2010
Location: Collinsville Il
Posts: 52
Thanks: 0
Thanked 0 Times in 0 Posts
|
I am really looking forward to the next challenge. I just finished up a piece that I was working on and now I'm really having an itch to model again.
I like the idea of a non public vote. That way the winner will be determined by the quality of the model and not the quality of the texture/normal map that is applied after.
__________________
|
|
|
|
|
|
#50 |
|
Registered User
Join Date: Feb 2008
Location: Greenbelt, MD
Posts: 267
Thanks: 0
Thanked 0 Times in 0 Posts
|
For the future SMCs, can you put a rule in place that forbids the use of sculpting software during your modeling time. Some people tend to think that zbrush/mudbox sculpting counts as modeling
|
|
|
|
|
|
#51 |
|
Registered User
Join Date: Feb 2010
Location: Beneath the Mountains
Posts: 43
Thanks: 0
Thanked 0 Times in 0 Posts
|
Blender also includes a Sculpt Mode. It's not a voxel sculpt, for sure, but is still used for similar applications.
Last edited by alfonzoaqui; 17-03-2010 at 08:45 PM.. Reason: can't spel |
|
|
|
|
|
#52 |
|
Registered User
|
When will be the next challenge? I really want to take part in it))
Last edited by 13snoff; 22-03-2010 at 08:52 AM.. |
|
|
|
|
|
#53 | |
|
I belong to nobody ...
|
Quote:
http://forums.3dtotal.com/forumdisplay.php?f=134 |
|
|
|
|
|
|
#54 | |
|
Registered User
|
Quote:
|
|
|
|
|
|
|
#55 |
|
I belong to nobody ...
|
maybe next month they will split the themes again in 5 categories, but u can do low poly in this challenge to.
|
|
|
|
|
|
#56 |
|
Registered User
|
|
|
|
|
|
|
#57 |
|
game artist
Join Date: Mar 2009
Location: Albuquerque NM
Posts: 23
Thanks: 0
Thanked 0 Times in 0 Posts
|
not entirely sure where I should post this but I figured this is probably the best thread for it. I figured some of you might want to see my 3D print and how it came out. I think shapeways did a fantastic job. It's really neat looking in person. Sorry the pictures aren't as good as they could be. My camera isn't "the best" with it's white levels.
click for larger: ![]() |
|
|
|
|
|
#58 |
|
Reliable Moderator
|
Wonderful sculpt in the first place .seven but to see this printed by one or our sponsors Shapeways and see the real sculpt looks even better, it works so well as a plain white 3D print too doesn't it
![]() You've made my plug on the week, don't forget to claim your golden eye award here Wonderful work, you must be very proud ![]() Kind Regards CG.
__________________
iMac|Lion OSX|Cinema 4D R12|Photoshop CS4| My New Portfolio My Blog (Now with Free Models) |
|
|
|
|
|
#59 | |
|
conscientious objector
Join Date: Sep 2007
Location: cambridge, uk
Posts: 4,234
Thanks: 3
Thanked 126 Times in 120 Posts
|
nice print
![]() how big is it? I've only had models printed in stainless steel and it's quite a grainy surface - yours looks much sharper Quote:
It does count. Some tasks are better suited to a sculpt app than a traditional app and some aren't - when given a job I use the right tool rather than fight against the wrong one. I don't see why there should be any restrictions on how you go about making SMC entries - the point is to get a good looking model made fast. That said, I'd like to see a rule that says all game art comp entries should be rigged - they'd have to be in the real world. |
|
|
|
|
|
|
#60 |
|
Dr. Hula
|
Noo way I agree about your last statement poopipe (about the rigging)... No way.
Now back to why I begun writing this post... That print turned out really cool . Looks incredible with real lightning.Btw: If you want to try to get rid of that grain you could try lowering the ISO when you shoot it. Though you can't do this in bad lightning conditions without an addition of severe grain...
__________________
What does the doctor ordain today? - Hmm... What about a shot... full of ideas! ![]() Currently using: Maya - Mudbox - ZBrush - Photoshop ![]() WIP
![]() Hula's 2D Sketchbook http://forums.3dtotal.com/p=777808 Hula's 3D Sketchbox http://forums.3dtotal.com/p=76693 Hula and Waska's Joint Project Thread http://forums.3dtotal.com/p=792813 |
|
|
|
![]() |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|