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#151 |
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in search of excellence
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redid it...
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#152 |
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in search of excellence
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clay + wire
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#153 |
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Csaba Baity
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hm.. i just can't understand what was the problem exactly
that render is nice btw ![]() |
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#155 | |
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in search of excellence
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Quote:
the entire morel broke down and i wasn't able to get it beck (hold/fetch didn't work, the error copied it self to other unopened files, backups had the same error etc) i remodeled it from 2nd edit poly again after failing to understand what caused it to break apart perhaps, dunno to which adult movies you're referring too ![]() |
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#156 |
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Lego maniac
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Mesh is beautiful but i find the "in mouth part" material too glass-like and not enough rubber-like.
Except this little thing --> perfect. Last edited by JoeLaFrite007; 07-02-2011 at 06:06 AM.. |
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#157 |
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in search of excellence
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Cheers, i'll soon remedy that.
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#158 | |
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Csaba Baity
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Quote:
maybe you should give it a try if that doesn't work either then you could export the model into an obj or something but that'd be more of a "hack" than a solution ![]() |
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#159 |
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in search of excellence
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funny thing is the previous files got the same error and i haven't edited them in any way. After the last file experienced the error, so did the rest. I have no point where the mesh is ok and i want to try out some things...
But this could potentially be a problem with high poly models, or i should just collapse it more regularly - i'm thinking the symmetry modifier was to blame ![]() |
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#160 |
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in search of excellence
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not improvement but this is my view of letters R & S (without an &). There are the initials of Road show - so i've tried to combine that notion with a simple renderable spline
![]() it's a way of presenting a logo, but a detailed one - the form it self as a logo doesn't work well without the textures. |
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#161 |
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Registered User
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cool concept
I would just work on the angle a little bit
__________________
May the Polys be with you. Portfolio at Danielmn3d.Squarespace.com |
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#162 |
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in search of excellence
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Glad you like it. I'll see if there will be time to work on it some more.
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#163 |
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in search of excellence
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not at all comfortable with organic modeling, but that's no excuse to start...
rubber ducky |
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#164 |
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in search of excellence
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...beginning to think that bodypaing, mari, mudbox etc can really speed up the process instead of UVW unwrap and texturing - hard to be precise...
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#165 |
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in search of excellence
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fiddling around in creating a scene, do need a laptop, so i made the keyboard
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