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#61 |
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Registered User
Join Date: Dec 2009
Location: York East England
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this is absolutly awsome i love it! maybe you could add a few small scratches/dints onto the crystals on his back? at the moment they look a bit clean compared to all the detail on his body. but i still love it!
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#62 |
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Artist In Progress
Join Date: Nov 2009
Location: Montreal, Canada
Posts: 296
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That sculpt is really awesome, so much cool details, great job! The material is looking pretty cool too, can't wait to see this in colors.
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#63 |
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Quadcore
Join Date: Nov 2004
Location: Pittsburgh
Posts: 1,410
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Thanks for all the great comments everyone!
Here's a first pass at a lo-res bake. It's only 7600 tris. |
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#64 |
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Registered User
Join Date: Mar 2005
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thats a nice bake! crystals look realy good,
going to be awesome with colors ![]() |
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#65 |
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<B>BOLD</B>
Join Date: Feb 2005
Posts: 347
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The bake turned out really good. With all those extra tris you could give him a samuri sword, or maybe lazers attached to his head!
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#66 |
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Registered User
Join Date: Sep 2008
Location: Queens, NY
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Great Job. Looks really cool.
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#67 |
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Quadcore
Join Date: Nov 2004
Location: Pittsburgh
Posts: 1,410
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This is by no means final. I was just messing around and trying to get the shader to work. Again, nothing here is final, just showing progress.
(The ice looks much better in actual 3d than in a still image) EDIT: Any suggestions on colors? |
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#68 |
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Reputation beyond repute
Join Date: Feb 2005
Location: Chicago
Posts: 8,602
Thanks: 135
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not a color suggestion, but, you have some tris left over, so. OK, hear me out, make a few planes and place them inside the larger crystals, give them different shades and what not, then, add a transparency to the crystals, so the color bleeds through, if that makes any since.
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#69 |
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Your Cuban Daddy
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progress looks good, for sure I would change the color of the claws, Teeth and beak to a more earthly/warm color. Some of the scales on the feet and top could have some variation in color too (more apparent variation). The head mainly since most of the rest is covered either by scales or ice, hope I'm not confusing you even more.
![]() Also Toe's idea seems really nice and could give you the extra pinch to pull that icy look. |
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#70 |
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Is portfolio-less
Join Date: Jul 2007
Location: MA, USA
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Actually, what you could do (playing with toe's idea) is to place a few cloned crystals from his back inside of the crystals already there (to save texture space and normal map fuss) and then create random splotches of opacity in the original crystals, then invert the normals of the cloned crystals to create an interior look to them, that way you'll have a nice translucent look to your turtle.
Looks fantastic by the way, great work. |
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#71 | |
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Registered User
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Quote:
...only 7600? nice work on the low poly. Last edited by Joseph Pomeisl; 22-02-2010 at 04:34 AM.. |
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#72 |
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Registered User
Join Date: Nov 2009
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Just cool. (I had nothing to say)
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#73 |
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conscientious objector
Join Date: Sep 2007
Location: cambridge, uk
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i agree with cuban on beak colours etc.
time's a wasting... |
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#74 |
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Quadcore
Join Date: Nov 2004
Location: Pittsburgh
Posts: 1,410
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Yeah time is a-wasting... started a new job this week so not alot of time for this.
Should be able to finish this weekend though. Might not have time for a pedastal though. |
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#75 |
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Quadcore
Join Date: Nov 2004
Location: Pittsburgh
Posts: 1,410
Thanks: 2
Thanked 28 Times in 24 Posts
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Ice is HARD.
I've been trying all day to get a decent shader, but to little avail. I tried using transparency, but that was more or less hopeless. So this is what I have for now. I'm still unsatisfied and will continue to tinker. I would love to have another week just to work on shaders. I could always use mental ray, but I am entirely too pre-occupied with the challenge of making realtime ice. I still need to make a rig too. |
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