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#16 |
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Sad User
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Hehe, that guy looks quite funny. I like the chicken legs. The ice crystals on top loop great!
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#17 |
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Quadcore
Join Date: Nov 2004
Location: Pittsburgh
Posts: 1,410
Thanks: 2
Thanked 28 Times in 24 Posts
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this is reminicent of the creepy multi-boob monster vagina freak that you made for DomWar. Twisted and creepy as always.
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#18 |
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Registered User
Join Date: Mar 2009
Posts: 21
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Unique, cool, creepy a winning combination!
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#19 |
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Not a zombie.
Join Date: Jan 2004
Location: P-town
Posts: 1,547
Thanks: 7
Thanked 32 Times in 20 Posts
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Arigato gentlemen.
Sculpt is more or less finished gona get crackin on the next lowpoly. Also if any max/zbrush users missed it a 3rd party release of GoZ for max(no 2010 support though), damn handy. http://www.zbrushcentral.com/showthread.php?t=81506 |
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#20 |
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xyz to uv YO
Join Date: Aug 2007
Location: NL @ AU
Posts: 306
Thanks: 0
Thanked 4 Times in 2 Posts
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bit more fat in the middel
......to straight at the moment...all my focus seem to go straight to the the child bearing hips.creepy though..how does it eat? |
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#22 |
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Dr. Hula
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All those nifty details are awesome. The loop that looks like a mouth is just one of them =)
Very solid indeed!
__________________
What does the doctor ordain today? - Hmm... What about a shot... full of ideas! ![]() Currently using: Maya - Mudbox - ZBrush - Photoshop ![]() WIP
![]() Hula's 2D Sketchbook http://forums.3dtotal.com/p=777808 Hula's 3D Sketchbox http://forums.3dtotal.com/p=76693 Hula and Waska's Joint Project Thread http://forums.3dtotal.com/p=792813 |
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#23 |
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Not a zombie.
Join Date: Jan 2004
Location: P-town
Posts: 1,547
Thanks: 7
Thanked 32 Times in 20 Posts
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@strict9, well its half plants so idk photosynthesis lol
@cordero, ya I think I'll try and work it so its more stylized, but it all kind of depends on how the shader goes. Quick normal test, held up pretty well at ~3000 tris. |
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#24 |
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Registered User
Join Date: Dec 2007
Location: Fortaleza - Brasil
Posts: 64
Thanks: 0
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Is really an original idea and the model seems very clean.
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#25 |
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Your Cuban Daddy
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clean normals, really nice looking character. Keep it up.
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#26 |
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Quadcore
Join Date: Nov 2004
Location: Pittsburgh
Posts: 1,410
Thanks: 2
Thanked 28 Times in 24 Posts
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The bake looks real good. The only thing I can say is that I'd like to see some more fine detail.
Cool as always. |
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#27 |
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looking for job...
Join Date: Mar 2008
Location: France
Posts: 1,369
Thanks: 0
Thanked 2 Times in 2 Posts
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...it leaves provide a wonderful work! is the most original concept of the challenge I find.
__________________
always try to do better than last time! (sorry for my poor english!) ---> DW V - Deus ex machina *Lightwave User* *Blender User*
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#28 |
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Stealing your polygons!
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That's a radical idea, I'm really liking it. I think I'd like to see some hard edges/creases forming in the bumps on the top, kinda like growing crystals...and maybe some crystallization in other parts of his body. Looks good, keep it up.
__________________
* Lightwave * User
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#29 |
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Digital Artist
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Everything looks clean. I like the concept
I personally would like to see you make the mushroom cap bigger, cuz it looks a bit on the small side, but thats just me throwing it out there. Keep it up man, looks great! |
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#30 |
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Not a zombie.
Join Date: Jan 2004
Location: P-town
Posts: 1,547
Thanks: 7
Thanked 32 Times in 20 Posts
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Final UV's, AO and Norms, now I just need to fix my bodypaint so I can start texturing.
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