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#1 |
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Join Date: Feb 2010
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3dsmax2010 - Beginner skinning question
Hi,
Probably a very simple problem to be solved, but for me as an inexperienced user of 3ds max it does give me a lot of trouble .I've modeled a simple figure and started by adding some bones to make the ears able to bend. After adding a skin modifier to my mesh, it is actually working as I expected, only problem is that when rotating bone01 the whole body and part of the other ear rotate with it. I tried to edit the envelop to no succes... and also selected the vertices of the whole body and gave them an abs. effect of 0.0. But still whenever rotating bone01 the whole body comes along... See attached file: Appreciate anyone checking my message and hopefully can get some advice. (Another thing is I thought the enveloppes are supposed to fade out into colours with different weight?). |
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#2 |
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Seems I found the problem.... "weight all vertices" option seems to be ticked as a standard... Unticking it does give me much more control. Will experiment if I can get the result I was looking for now
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#3 |
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Also, try applying Skin before the Turbosmooth modifier. It will make it a lot easier to properly rig and animate. You only turn on Turbosmooth for rendering.
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#4 |
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Thanks for your recommendation!
I kind of have it working as I wanted now, althou think finetuning the envelopes is still gonna take me quite some time... Now when moving the bones some vertices still lag behind stretching my mesh in an unwanted way. But that is no real problem as I guess I can solve that after some more tweaking. Anyway once again thanks for checking the thread, appreciate it! |
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