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Old 03-02-2010, 12:54 PM   #1
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Setschaos - Snow Creature - Terravice

Ok, I have a pretty sweet idea and I'm xferring it into digital format now, but I want to touch it up. Visual updates to follow shortly.

::EDIT::
I finally got the scanner to work so I uploaded the concept to here!
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Last edited by setschaos; 09-02-2010 at 10:41 PM..
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Old 03-02-2010, 03:28 PM   #2
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The scanner isn't working, so I jumped right to sculpting, so here's my WIP. It's a worm and the three dots are its eyes, the holes in the head are placeholders for the mandibles also attached.
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Old 04-02-2010, 02:05 AM   #3
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Ok, quick update before I retire for the night, birthday party really hampered how much I got done tonight. This IS low poly, I invested about 6k tris into the head and the rest will be for a partialy submerged body which will be worked over with much Zbrush detail to make up for the 3.5k body. Only a normal map and Vray lights in this scene, diffuse will come after full modeling is done.
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Old 04-02-2010, 02:37 AM   #4
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looking good dude, keep those updates coming.
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Old 04-02-2010, 05:04 PM   #5
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UPDATE!: woo. Ok here's the latest; another quick vray render as well as a wire attached. It looks a little heavy, but its hovering around 8k tris atm. Leaves space for what little odds and end I'm going to add.
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Old 04-02-2010, 08:56 PM   #6
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wow, looks really awesome so far! Pretty frightening worm
Maybe more mandible/arm/feeler things down his stomach? Or spines down his back
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Old 05-02-2010, 01:29 AM   #7
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Been doing a lot of unwrapping and foundation texture work, but just as a bump to the thread, I was giving some though on how to flavor up the outline a bit, take a pick guys!

#1: Short coarse bristles
#2: Long flowing tendrils
#3: Classic spikes
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Old 05-02-2010, 01:44 AM   #8
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I would go with number 3, the spikes fit more to how the character looks right now.

Cheers.
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Old 05-02-2010, 02:38 AM   #9
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I think hair and fur is more appropriate for the theme. I pick #1
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Old 05-02-2010, 03:26 AM   #10
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My fiance actually had the gall to suggest a mix of #1 and #3! HOW DARE SHE! What do you think? 1+3 = win?
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Old 05-02-2010, 03:48 AM   #11
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Sadly this will probably help little considering the other comments, but I thought 2 would look the best...
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Old 05-02-2010, 06:13 PM   #12
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Quote:
Originally Posted by setschaos View Post
My fiance actually had the gall to suggest a mix of #1 and #3! HOW DARE SHE! What do you think? 1+3 = win?
I would also find this a very good choice.

so.....Win
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Old 05-02-2010, 07:29 PM   #13
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I also like 2 as well. Now that everybody has picked all the options, it should really make it easy for you to pick

Either way, great progress so far, and probably whatever option you pick will work.
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Old 06-02-2010, 06:18 AM   #14
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...spikes are boring, fur could work, but there's gonna be a lot of fur flying. I'm really liking the tendrils tho so...#2.
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Old 09-02-2010, 10:21 PM   #15
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Hey guys, quick question: I'm using VRay renderer in Max and I'm trying to do an opacity map and I've found how to do it with the refract settings in the material editor; but I have a second issue that is simultaneous, I have a secondary bump map separate from the normal map and VRay materials don't support two map slots for normal/bump. Any suggestions on how to fix this?

:::EDIT::: Nevermind, I bow to Google; figured it out ^_^

Last edited by setschaos; 09-02-2010 at 10:33 PM..
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