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Old 05-02-2010, 05:54 AM   #1
KonginChains
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Konginchains Next gen Character Art showcase

http://forums.3dtotal.com/attachment...1&d=1265354611

This is a mercenary game model and sculpt targeted quality for a AAA nextgen game i hope.
He's got two outfits one casual the other the venture outfit. I'm still currently finishing up the venture outfit's textures,
I'm also thinking of sporting him a cowboy hat. This guy looks like a kill-for-hire dude out in the himalayas or something.











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Old 05-02-2010, 06:11 AM   #2
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If anyone can tell me how to upload a thumbnail to this thread in the gallery page let me know, thanks..

By the way, here are some texture flats, view at true-res which is 2k by 2k to see the overall quality of these, i think these flats represent my current ability to texture. I can't post these images in the forum since they are just too big, if anyone knows how to add resize tags to the images you post to automatically resize them w/o having to reupload a new smaller version, pls. let me know

http://konginchains.files.wordpress....exflat_col.jpg

http://konginchains.files.wordpress....lat_normal.jpg
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Old 05-02-2010, 06:15 AM   #3
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who, looking coo lso far. im not sure i like his head, it looks off to me.

as for the thumbnail, upload an image, a smaller one is better, into this thread in the first post. that'll be the thumbnail

gl with this project. looking forward to your updates
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Old 05-02-2010, 03:03 PM   #4
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Awesome detailing on those sculpts, loving what you've done so far, looking forward to more.
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Old 05-02-2010, 03:34 PM   #5
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This looks pretty awesome! What r you using to render? Also, theere is something bout the head that I can't quite call out. It seems a bit out place with the body.

I don't really play games. But I keep up with them. This seems like something out of uncharted! Good deal!
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Old 05-02-2010, 03:36 PM   #6
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Originally Posted by Raul View Post
This looks pretty awesome! What r you using to render? Also, theere is something bout the head that I can't quite call out. It seems a bit out place with the body.
Same comment from me. Might be the hairstyle though but whatever it is it does seem to contrast too much with the body right now
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Old 06-02-2010, 04:56 AM   #7
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i agree with the comments about the face, it's just a placeholder for now, i will improve the personality of this character's head, sport him a cowboy hat or something and cigar. Which is why, i haven't textured the head yet.
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Old 07-02-2010, 03:27 PM   #8
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Wow- the textured body looks fantastic! I see I'm not the first person who thought of Uncharted when looking at this- great work!
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Old 08-02-2010, 02:04 PM   #9
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yup, my workflow and texturing style is completely based on the workflow of NaughtyDog studios themselves, workflow i learned while working on Uncharted 2.
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Old 13-02-2010, 05:40 AM   #10
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Here's an update, i can pretty much call the outfits finished, i'll now proceed to the much needed to be reworked head.

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Old 26-10-2010, 07:57 AM   #11
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Here are some more next-gen characters, all presented in realtime, nothing rendered except for the zbrush sculpts.
This one is a generic guy, casual outfit, t-shirt w/ jeans.





Here's the paintball competition outfit of the guy...


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Old 27-10-2010, 04:16 AM   #12
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Good work on this model
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Old 29-10-2010, 01:18 PM   #13
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nice!
Love the painball outfit

how do you go about the texturing? in zbrush?
I`m not familiar with the workflow of NaughtyDog studios... =)
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Old 24-08-2011, 04:30 PM   #14
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Just finished these next gen characters, it is for a paintball game. I tried to raise the quality as much as i could to reach the quality of EA characters such as those that appear in the NBA and NHL games. Rendered in marmoset and maya.







Here's the paintball competition outfit of the guy...





The source sculpts:



wireframe:

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Old 15-12-2011, 09:55 AM   #15
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wow they look so good, Land Insurance is really impressive!

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