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Old 05-02-2010, 06:49 AM   #1
Lars3D
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Gothic Church Model

Hello, I am new to these forums, and I though I would like to share with you one of my projects I am working on. I enjoy doing architecture based models, and though I would like to challenge myself with some gothic church based design.

Please note that this is still a work in progress. The model is about 80% complete and the textures are also still heavy in development. Bump maps ect still need to be made.

Please let me know what you think. Crits are welcomed.
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Last edited by Lars3D; 05-02-2010 at 06:51 AM..
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Old 05-02-2010, 07:09 AM   #2
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looks promising, have you checked 3dtotal web page, i think they have the tutorial for gothic church with some added value, models etc.

it might prove to be useful to you.

-LINK here-
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Old 05-02-2010, 03:00 PM   #3
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Yeah I agree with rocneasta they'll help loads, nice texturing so far and a great model.
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Old 05-02-2010, 08:57 PM   #4
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I forgot to mention that I work in 3DS Max 2009 with mental ray. The textures are custom made in photoshop.
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Old 06-02-2010, 10:42 AM   #5
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I have discovered Your Thread today.
It looks very good.
I hope You don't mind, I have modified Your Texture.

- scaling it to 1024x1024 (The binary Scale is importend for Games.)
- converted it as tga

- made a bump
- made a normal map
- for hosting only reconvert it as jpg.
The (red) steps are here:
stretched (1024²)
. . . . bumped . . . . . . . . . .. Normalmap

(All pictures are direct linked.
Please klick the preview to enlarge)


Amicably
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Old 08-02-2010, 05:52 AM   #6
Lars3D
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Thanks for the texture tips, I will make sure to do the same for my other textures. My concern now is how about I should go for lighting. either mr sun/sky or Spot/sky/omi Or something else. What do most people use with archetecture set-ups?
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