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#1 |
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Join Date: Aug 2009
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lord_of_oblivio- Walrus Creature
mmmyes.
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#2 |
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hello. this is my first entry in this forum. hopefully it will go well. its also my first time trying out Zbrush fully so we will see how that goes. my concept is a mutated walrus who managed to survive the ice storm. being a well padded and armed animal i figured they would be the ones to survive. feel free to C&C. any useful tips on Zbrush would be great as well. thanks
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#3 |
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Join Date: Aug 2007
Location: Los Angeles, CA
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yay! another walrus! most bad ass arctic animal
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Programs used: Maya, Zbrush, Photoshop, |
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#4 |
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doesnt get more bad ass then a walrus man. id put my money on this animal any day.
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#5 |
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just a small update. working on the base mesh. got the general shap down now its time to refine
could anyone direct me to a good place for Zbrush tutorials? would be great. thanks. lemme know what u guys think!!! |
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#6 |
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Join Date: Oct 2008
Location: Hungary
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zbrush link:
http://www.pixologic.com/zclassroom/homeroom/ And i also suggest to watch some youtube stuff. I think that the crystals are too much alike. There should be a litt difference between them. Shape, and thickness. Its not lucky to define the eye as a box, so i think it would be a good idea to divide it further. as well as the other parts of the animal. The overall size, and proportion is i think cool. Good luck on zbrush! ![]()
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#7 |
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heres a little zbrush update.. keep in mind this is the first time i ever use zbrush.. so be nice lolll. lemme know what you all think.
Cordero: thanks alot for the link.. the videos were very useful. as for the crystals i plan on playing around with those abit more. il keep what u said in mind. and i also fixed the eyes and nostril like u mentioned.. added a few more verts and tried to define it. ![]() |
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#8 |
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Sad User
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Hehehe, funny guy. Don't forget to blend the skin a bit more with those crystals.
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#9 |
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xyz to uv YO
Join Date: Aug 2007
Location: NL @ AU
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can you make the crystals connect? it seems someone has been playing darts to it's back.
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#10 |
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newbe
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Hi Lord, the head is going pretty well, but for the body and tail I think you're a bit off. Compare with below image.
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#11 |
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hey everyone. about the crystals.. the wip pic i posted wasnt the one i thought it was.. theres alot more done at the moments.. i will be fixing those.. man, zbrush is such a fun program.
![]() roel: thanks for the comment.. now that i look at it ur point makes alot of sense.. il try to fix that. |
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#12 |
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Join Date: Mar 2008
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LOL! Funniest thing i've ever seen!
Ok, im gonna be honest here with you pal. I don't wanna sound like a douche bag but a walrus with ice crystals? |
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#13 |
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just a zbrush update.. tryin to make him look a lil skinny in the back but fat in the front..
bakurya06: umm.. if u dont wanna sound like a douchbag.. instead of just dissing it.. how bout making suggestions on how to make it better? ya kno.. that works to accomplish ur goal abit more.. |
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#14 |
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Is portfolio-less
Join Date: Jul 2007
Location: MA, USA
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it's coming along, however, what I think your body needs is mass definition. Right now it looks like a big blob that looks like the master chief came by and smacked it down with a needler... Take some time to go back and make use of your standarrd[sub] tool to make more of a crease inbetween the fat rolls and the limbs and then go through and use the pinch[sub] tool to tighten up t hose creases to make them even better.
Also, one other bit of advice that I was so nicely given last competition; try not to use the standard red clay matcap for your model, it doesn't give you the drastic shadows that you would like to see with your high density mesh topology. Try using one of the metal matcaps given in the standard library. |
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#15 | |
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Join Date: Mar 2008
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Quote:
Would it be correct of me to assume that you are just getting started in the 3d world? If so, you should have mentioned it in your first post. If not, then thats ok too, we all have room to improve. Last edited by bakuryu06; 12-02-2010 at 06:50 PM.. |
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