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#17 |
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Your Cuban Daddy
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looking forward to being blown away
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#19 |
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I Like Chocolate Milk
Join Date: Sep 2008
Location: Long Beach, CA
Posts: 50
Thanks: 0
Thanked 0 Times in 0 Posts
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i love the ear plugs
(i have some that size tehe), maybe add a fish bone necklace.
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Life is Art and Art is Life. - Edragon |
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#20 |
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Master In Training
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Edragon - Haha thank you! Yea, I was thinking about that, let's see where I stand in tri count once there's 2 of the characters in the scene. ^__^Here's a tiny update on texturing, loveee texturing low poly work <3! (don't mind the fur and crown, I'm only texturing a few areas then reusing the same texture on other parts) ![]()
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#21 |
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Reputation beyond repute
Join Date: Feb 2005
Location: Chicago
Posts: 8,630
Thanks: 144
Thanked 149 Times in 121 Posts
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was hoping to see both characters, maybe if you get some time later on.
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#23 |
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Reputation beyond repute
Join Date: Feb 2005
Location: Chicago
Posts: 8,630
Thanks: 144
Thanked 149 Times in 121 Posts
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how are you going about texturing both characters? You have space for both on the same unwrap, but the second character isn't unwrapped yet?
If thats the case, you could trick max. What you do is, collapse the stack of the unwrapped mesh, saving the unwrap to the mesh. Then, clone the mesh and under editable poly, use the attach option, attach the two meshs. Then, add an unwrap uvw modi to it. Now, use the select all option in the unwraps edit window. What you will see is your unwrap, nothing changed, but it you select a part of the unwrap, and move it, you will see a copy of the selected area laying underneath. Now just move the "copied" parts to free areas of the unwrap window. Then, there you go. Two unwrapped meshs, without all the trouble. |
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