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Old 09-03-2010, 03:08 PM   #31
Stoneking
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Ah, sure these new base meshes adds a lot for the design
Looking great
Keep rocking Mighty!
Cheers
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Old 09-03-2010, 03:11 PM   #32
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I'm liking the updates, looking pretty good, keep it up
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Old 09-03-2010, 03:11 PM   #33
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Cool, it starting to come together, giving a character props really sets them in
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Old 09-03-2010, 06:59 PM   #34
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Hey thanks for the support Stoneking, chunkymunky and Tarik2d, yeah the props and equipment will play a big role in making this guy God-like.
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Old 10-03-2010, 05:02 PM   #35
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Okay, since I had no work to do at job because I was waiting after my client for a review, I started the temple in which I wanted my God to appear.

It's pretty simple, a row of marble columns on each side. There is still a giant door to do at the end of the hallway, for the God to appear. Even tough I am not even sure I will have time to implement that background in my final image, it will depend on how it goes.

I will post another update of my Earth God later, worked on him yesterday and will work on him tonight.
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Old 10-03-2010, 05:44 PM   #36
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Very promissing Mighty! looks great
will look awesome with the beast inside
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Old 10-03-2010, 08:43 PM   #37
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Minotaur? Greek stuff, already in love with the final piece Great equipment. You might want to consider switching the shoulder armor to the other side, because right now, if he is right handed, all the weight would be on is right side. That could work too, but then you should increase the left sides muscle size, or you should bend the character.
Or move the shoulder so the weight of the hammer, and the shoulder armor will balance this out.

Sorry for always disturbing you with balance
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Old 10-03-2010, 10:45 PM   #38
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good modeling. and i like the concept - minotaur in the temple. kind of reminds me of a old picture by michael socha http://www.3dtotal.com/getgalleryite...racter&id=1079
looking forward to this one. good luck cheers
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Old 11-03-2010, 02:21 PM   #39
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Stoneking: Thanks!

Cordero: You are absolutely right, I never tought of this when I built my equipment, thanks for pointing that out! I will switch the shoulder armor side as soon as I start sculpting it.
And don't worry about disturbing me with balance, I don't find it disturbing at all, and I prefer that than having an unbalanced model

paulius-st: Hey thanks, I already saw that Micheal Socha picture before, but I never really tought of it while thinking of my concept.

So I worked on the main body, and I think I can call it finished. Did some corrections on abs and dorsal muscle as you pointed out before Stoneking, as well as giving him more a cow-like head. Also worked on the hoofs and hands.
The only thing I will do later on the body is adding some details to it when I will have finished all my equipment.
As always, tell me if something seems wrong to you, so I can correct it.
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Old 11-03-2010, 02:38 PM   #40
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Nice, clean modelwork there
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Old 15-03-2010, 12:40 AM   #41
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Thanks wargrafix!

Another update, gotta hurry if I want to have something presentable in time, here is some progress on the accessories. Added a mask (still have the eyes to add on top) and detailled the horns.
Comments welcome of course
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Old 15-03-2010, 11:52 AM   #42
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I think you're doing really well here, loving the update
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Old 15-03-2010, 09:36 PM   #43
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Le gros marteau après?
Da big hammer?
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Old 16-03-2010, 01:04 PM   #44
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chunkymunky: Hey thanks!
washka: Hehe je le garde pour le dessert

Yesterday I have done the wrist armor and the mask eye, tonight I will try to do another element. I would like to finish the modeling for the 20, leaving me 11 days to texture and render.
Tried Uv Master yesterday, that plugin is awesome! It's incredible the time we can save with that (which is nice since I don't have much time)
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Old 16-03-2010, 01:36 PM   #45
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nice progres. its coming along nicely. like the mask. make holes for it cause now the minotaur is blind . looking forward for updates. good luck.
cheers
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