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#46 |
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Registered User
Join Date: Jan 2010
Posts: 232
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Nice update Mighty!
Getting better and better! Are you going to uce polypaint in it? I love the polyhpainting tool man, it rocks Cheers |
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#47 |
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Artist In Progress
Join Date: Nov 2009
Location: Montreal, Canada
Posts: 296
Thanks: 18
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paulius-st: Happy that you like my mask, the eyes are now add so he's not blind anymore
![]() Stoneking: Thanks, yeah I'm probably going to polypaint it if I have the time. Update of the wrist armor and the hoof plate, as well as the eyes (like now they look dull but they're going to glow) |
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#49 |
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Andrew Hall
Join Date: Apr 2008
Location: Frankfurt
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Nice detail, looking forward to seeing some of the texturing
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COME AND SAY HELLO TO MY LITTLE FRIEND |
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#50 |
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General Monkey
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Loving the details that are coming through now, I just hope you can do your sculpting justice when you step into the texturing process.
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#51 |
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Artist In Progress
Join Date: Nov 2009
Location: Montreal, Canada
Posts: 296
Thanks: 18
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Cordero: Thanks! About the hooves it's an armor, the real hooves are under these platings. I will try to wrap the armor around the hooves better tough
andrewhall1234: Thank you, not sure yet if I'll have time for textures, will try to finish the sculpt this weekend. chunkymunky: Thanks! Yesterday I did 1of the 3 shoulder plating, had a lot if trouble since my polycount is climbing at each subtool I am working (I am now at 3,5 millions polys with all my subtools), my Zbrush crashes often ![]() |
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#52 |
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The alpha and the omega
Join Date: Feb 2006
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Last edited by wargrafix; 04-05-2011 at 02:55 PM.. |
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#53 |
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Artist In Progress
Join Date: Nov 2009
Location: Montreal, Canada
Posts: 296
Thanks: 18
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Thanks wargrafix!
I bought myself a graphic tablet yesterday!!! Yaaaay! Still have to get used to it :P Another update, mask is not finished and still got the hammer to do. Last edited by MightyReg; 21-03-2010 at 12:33 AM.. |
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#54 |
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Problem ?
Join Date: Jan 2009
Posts: 134
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really good and huge improvement in there, i just got a few crits about the piece..
First the noise in the shoulder plates, it needs to be polished abit, the lines in the mask needs to be straightened, use the lazy mouse feature if you don't own a tablet already and ... he really need somthing to cover his smoothness :P |
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#55 |
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The alpha and the omega
Join Date: Feb 2006
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I suspect he may add fur, hair or a textured skin in the future.
The armor looks quite good. ________ HONDA NX250 SPECIFICATIONS Last edited by wargrafix; 04-05-2011 at 02:59 PM.. |
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#56 |
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Artist In Progress
Join Date: Nov 2009
Location: Montreal, Canada
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Throne: Thanks for the comments, I agree that the mask lines need to be straightened, as I said before the mask isn't finished. The noise in the shoulder plates seems too much right now, but I always lose a bit of fine details when exporting to Maya so that's why I make them more visible in Zbrush.
And wargrafix is right, I am going to add a texture to the skin, won't let it smooth like that. I also wanted to do fur in Maya but since I don't have a lot of time I am probably going to sculpt it directly on Zbrush. So yeah since I am lacking time, this is probably going to be only a sculpt like in the normal scullpting challenge, altough it will be rendered in Maya |
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#57 |
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Registered User
Join Date: Jan 2010
Posts: 232
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Hey Mighty!
Looks great man, congratulations, I already can imagine him inside his temple ![]() Cheers |
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#58 |
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General Monkey
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It's getting there slowly, I hope you'll meet the deadline, can't wait to see this baby finished
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#59 |
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Artist In Progress
Join Date: Nov 2009
Location: Montreal, Canada
Posts: 296
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Stoneking: Hey thanks! Unfortunately I won't have the time to put him in his temple, I won't even have time to texture it, so it will be just a sculpt like the sculpting competition.
Will try to do a nice render, something a bit like my abominable snowman render that you commented on ZBC chunkymunky: I hope I will meet the deadline too ![]() Update for today, worked on the mask, and hammer. Tommorow I finish this sculpt, pose it and maybe start rendering if there are no export problems. My UV are already all done (thanks to the UV Master plugin). If you see something that seems really weird, or that would be interesting (but don't take too much time), don't hesitate to tell me before I finish! |
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#60 |
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(Oo)
Join Date: Dec 2008
Location: Belgium
Posts: 2,727
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Maybe add a belt, and work on a nice posing.
If you don't have the time for fur or texturing, you can directly use photoshop man to do it there, directly on a clean render, (maybe somes specular materials could help b4 rendering) It's a mixed technique comp' so I think you can choose the: "I don't really care about unwarp and tex, I can paint/tex/colors directly over it". And details there. You can win a =lot= of time going 2D now. If you've got too much poly and your software crash too much, just clean it, you'll loose what? An hour of optimization, then win 5 hours of crashes? Maybe. When you put the fur (If you've got time), maybe you can keep some muscles visible (if you want to), or you'll trash your sculpting work. (abdo, biceps, center chest, inner parts) Keep it up man, the finishing line, good luck.
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Nexus (2D thread) My Blog Member initiate of the very secret splotcher congregation... If you really like what you do, you can make marvellous things, if you don't: use your eraser and take a breath! |
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| armor, bull, colossal, earth, god |
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