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Old 16-03-2010, 03:16 PM   #46
Stoneking
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Nice update Mighty!
Getting better and better!
Are you going to uce polypaint in it?
I love the polyhpainting tool man, it rocks
Cheers
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Old 18-03-2010, 12:57 AM   #47
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paulius-st: Happy that you like my mask, the eyes are now add so he's not blind anymore
Stoneking: Thanks, yeah I'm probably going to polypaint it if I have the time.

Update of the wrist armor and the hoof plate, as well as the eyes (like now they look dull but they're going to glow)
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Old 18-03-2010, 06:56 AM   #48
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Thats right!
This looks good!
For me, the hooves looks a bit separated now, but i assume it'll be fixed.
Keep them coming!
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Old 18-03-2010, 12:13 PM   #49
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Nice detail, looking forward to seeing some of the texturing
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Old 18-03-2010, 03:34 PM   #50
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Loving the details that are coming through now, I just hope you can do your sculpting justice when you step into the texturing process.
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Old 19-03-2010, 12:34 PM   #51
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Cordero: Thanks! About the hooves it's an armor, the real hooves are under these platings. I will try to wrap the armor around the hooves better tough
andrewhall1234: Thank you, not sure yet if I'll have time for textures, will try to finish the sculpt this weekend.
chunkymunky: Thanks!

Yesterday I did 1of the 3 shoulder plating, had a lot if trouble since my polycount is climbing at each subtool I am working (I am now at 3,5 millions polys with all my subtools), my Zbrush crashes often
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Old 19-03-2010, 06:47 PM   #52
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The armor suits the character very well. nice progress!
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Old 21-03-2010, 12:25 AM   #53
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Thanks wargrafix!

I bought myself a graphic tablet yesterday!!! Yaaaay! Still have to get used to it :P

Another update, mask is not finished and still got the hammer to do.
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Old 23-03-2010, 05:06 AM   #54
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really good and huge improvement in there, i just got a few crits about the piece..
First the noise in the shoulder plates, it needs to be polished abit, the lines in the mask needs to be straightened, use the lazy mouse feature if you don't own a tablet already and ...

he really need somthing to cover his smoothness :P
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Old 23-03-2010, 06:44 AM   #55
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I suspect he may add fur, hair or a textured skin in the future.

The armor looks quite good.
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Old 23-03-2010, 06:13 PM   #56
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Throne: Thanks for the comments, I agree that the mask lines need to be straightened, as I said before the mask isn't finished. The noise in the shoulder plates seems too much right now, but I always lose a bit of fine details when exporting to Maya so that's why I make them more visible in Zbrush.

And wargrafix is right, I am going to add a texture to the skin, won't let it smooth like that. I also wanted to do fur in Maya but since I don't have a lot of time I am probably going to sculpt it directly on Zbrush.

So yeah since I am lacking time, this is probably going to be only a sculpt like in the normal scullpting challenge, altough it will be rendered in Maya
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Old 23-03-2010, 11:54 PM   #57
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Hey Mighty!
Looks great man, congratulations,
I already can imagine him inside his temple
Cheers
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Old 24-03-2010, 10:50 AM   #58
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It's getting there slowly, I hope you'll meet the deadline, can't wait to see this baby finished
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Old 28-03-2010, 03:58 AM   #59
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Stoneking: Hey thanks! Unfortunately I won't have the time to put him in his temple, I won't even have time to texture it, so it will be just a sculpt like the sculpting competition.
Will try to do a nice render, something a bit like my abominable snowman render that you commented on ZBC

chunkymunky: I hope I will meet the deadline too

Update for today, worked on the mask, and hammer. Tommorow I finish this sculpt, pose it and maybe start rendering if there are no export problems. My UV are already all done (thanks to the UV Master plugin).

If you see something that seems really weird, or that would be interesting (but don't take too much time), don't hesitate to tell me before I finish!
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Old 28-03-2010, 10:23 AM   #60
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Maybe add a belt, and work on a nice posing.
If you don't have the time for fur or texturing, you can directly use photoshop man to do it there, directly on a clean render, (maybe somes specular materials could help b4 rendering)
It's a mixed technique comp' so I think you can choose the: "I don't really care about unwarp and tex, I can paint/tex/colors directly over it". And details there. You can win a =lot= of time going 2D now.
If you've got too much poly and your software crash too much, just clean it, you'll loose what? An hour of optimization, then win 5 hours of crashes? Maybe.
When you put the fur (If you've got time), maybe you can keep some muscles visible (if you want to), or you'll trash your sculpting work. (abdo, biceps, center chest, inner parts)
Keep it up man, the finishing line, good luck.
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