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D3
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Gift To The Gods - Golden - Bryan Carr (Krallis)
Well I realise now that my previous idea was not realised enough and that it wouldnt look great once I had it set up.
I have a new idea and i will share with you the notes I have made on it so far. Let me know what you think please. Gift To The Gods Inspiration for this is provided by the egyptian mythos. The picture will consist of a citizen kneeling before a statue of an egyptian god and offering it a canopic jar. The kneeling citizen will be in direct contrast to the god statue. The statue will be made of stone and plated in gold leaf, the citizen will be wearing a very basic set of egyptian style clothes that are ragged and torn. The canopic jar will be duamutef. The god statue will be horus, an over elaborate version of the falcon headed god horus. Thestatue will have a receptacle in his chest that shines with a golden light bringing an air of mystery too the piece. The sacrificial chamber in which the characters are placed will be small , almost corridor like and it will be lit with a few torches and the golden light from the statue. The statue will be in a recess in the wall and several crumbling steps will lead up to him. I will require the following assets. -Materials for walls/floors -Torches to light the walls -Egyptian citizen -Statue of horus -Statue Surround (recess) -Steps and canopic jar.
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Softimage User. ------------------------------------------------ University Project--FINISHED Nadir-- WIP
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The alpha and the omega
Join Date: Feb 2006
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Last edited by wargrafix; 04-05-2011 at 02:37 PM.. |
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#3 |
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3d. I can do that. Im a terrible drawer
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Softimage User. ------------------------------------------------ University Project--FINISHED Nadir-- WIP
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#4 |
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Let me update you on my progress. At the moment ive almost finished the torch, this whole project is a learning process for me and im using this stage to nail the workflow and develop my uv mapping skills.
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Softimage User. ------------------------------------------------ University Project--FINISHED Nadir-- WIP
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Andrew Hall
Join Date: Apr 2008
Location: Frankfurt
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sounds interesting, i'm sure this idea has great potential
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#6 |
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D3
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Yep, provided I can pull it off, I hope to learn from this aswell.
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Softimage User. ------------------------------------------------ University Project--FINISHED Nadir-- WIP
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#7 |
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I honestly dont know if ill be able to do this.
Ive spent the last few days attempting to get a good normal map but it aklways has visible seams and joins and stretching where there shouldnt be. And I cant polypaint . And I have no idea how to fix my normal maps, they also dont seem to want to carry over the detail.
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Softimage User. ------------------------------------------------ University Project--FINISHED Nadir-- WIP
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Registered User
Join Date: May 2009
Location: Lithuania,Vilnius
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good idea. so why not posting some images? if you get all sorts of stretching than your uv's are bad. try some tutorials on the net. as i remember they have good tuts on youtube. and about them "i cant, i dont know how, this bad, thats bad" - dont know how to do it - learn how to do it.
good luck. ![]() |
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Your Cuban Daddy
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Yeah post some pics, so we can help better. This is just the beginning don't give up just yet.
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#10 |
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Im not giving up. I will post some pics soon.
Im working on horus at the moment (i want to get him a reasonable way alng as he is a core part of the piece) Ive found a tutorial on organic unwrapping so I will us eit to unwrap horus. Ill get some pics once ive done a bit more than the basic head and chest
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Last edited by Krallis; 04-03-2010 at 07:02 PM.. |
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#11 |
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Registered User
Join Date: May 2009
Location: Lithuania,Vilnius
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i dont know the method youre going to use but i suggest oelt maping .
http://www.youtube.com/watch?v=NjqY8i_-Xe0 its a fast and easy way to make good uv's. |
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#12 |
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D3
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Thank you.
*Pelt
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Softimage User. ------------------------------------------------ University Project--FINISHED Nadir-- WIP
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#13 |
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Here are some picture of the horus model so far.
Torso, breastplate, helmet and deltoid guards. I still have shaping to do on the torso as its a tad misshapen (im not too worried about the abs section because that will be drastically altered to form a cavity anyway). The deltoid guards are roughed out atm my next move is to finish shaping them and then finish the arm and thingh armour. Criticisms welcome and actively encouraged.
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Softimage User. ------------------------------------------------ University Project--FINISHED Nadir-- WIP
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#14 |
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I had another idea.
I am going to place the statue of Horus' upper body on to a rocky formation or spike that leads down to the temple core. The rocky formation will have the golden light shining out of it aswell as if it is carrying it down to the gods at the center of the temple. Anyway im doing some minor adjustments on the body and preparing for ZBrush.
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Softimage User. ------------------------------------------------ University Project--FINISHED Nadir-- WIP
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#15 |
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D3
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Update. The arms will be sorted in ZBrush. The shoulders are off aswell, but again im going to sort it in ZBrush.
A bit more work to do on the upper body, finalising the armour design and such.
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