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Old 07-03-2010, 08:16 PM   #16
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Update. Here is a hires version of the base mesh.
Ive been attempting to unwrap my mesh with xsi fnpeltmapper.
But its a nightmare. So i will try different techniques.
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Old 08-03-2010, 04:21 PM   #17
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Hey, a quick update.
Ive got the torso unwrapped pretty damn perfectly.
Im even enjoying it, theres something satisfying about it, its like a little puzzle.

Ill get pics up later when ive done more.
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Old 08-03-2010, 04:24 PM   #18
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A Horus armor right? Nice model work so far.
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Old 08-03-2010, 04:26 PM   #19
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Thanks.
Thats the really hi-res one.
I actually went back and got a slightly lower res model for unwrapping.
But once its unwrapped im going to work on it in ZBrush and add detail.
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Old 08-03-2010, 04:33 PM   #20
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nice. i like the idea and the concept . model looks good so far exept palms. they look like mini wings. but that all i cant find to crit . a little sugestion - nex time try to post a wires of low res model .
though nice progres. good luck . cheers
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Old 08-03-2010, 04:54 PM   #21
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:P I know the hand are terminally awkward , it shall be fixed in Zbrush.
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Old 08-03-2010, 07:27 PM   #22
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Nice character you got there, can`t wait to see some texture on that one.

Looking good, keep it up!
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Old 08-03-2010, 09:06 PM   #23
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Heres the statue before being taken into ZBrush.
A shaded version.
Two checkered versions.

All unwrapped and ive tested normal maps in ZBrush and the UV maps are working great.

I shall be sculpting the mesh tomorrow and setting up materials in Unreal 3.

NOTE: I dont know how much work ill get done tomorrow because tuesday is generally busy for me anyway but tomorrow im going to se Dara O Briain live so i will try and get at least one piece of armour sculpted.
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Old 10-03-2010, 10:01 AM   #24
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I regret to say i didnt get anything doen last night fo rreasons previously stated.
But i will be working pretty much flat out on it tonight and hopefully get the mask and breastplate AT LEAST sculpted and mapped (textured if im lucky)
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Old 10-03-2010, 11:14 AM   #25
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The UV layout looks pretty good now. I'll look forward to seeing how the extra sculpting adds to this model
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Old 10-03-2010, 07:38 PM   #26
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Heres a picture of my normal map on the mesh.
Im adjusting the mesh now to make it fit the normal map better
(particularly the oblique ridges)

Im trying to keep the armour reasonably simple and smooth.
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Old 10-03-2010, 07:45 PM   #27
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Is this guy going to go in a scene or something?
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Old 10-03-2010, 07:50 PM   #28
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Hopefully.
But we shall see because ive never really done any of this UV/normal mapping before. So its a learning experience for me.

Although I think im going to restyle the breastplate and make a new normal map.
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Old 10-03-2010, 08:02 PM   #29
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Arh ok, well say if you need help with anything. The unwrap seems neat
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Old 10-03-2010, 08:04 PM   #30
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Thank you

Im currently trying to design a simple but effective armour that will actually work as a normal map for the mesh I have.

The oblique ridges on the other one failed badly when brought into UE3
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